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For some reason, i can't see my models with his textures when using LODs.
I get tjos error
VFS Bitmap Loader | Can not find 'vfs://aimtivity-airport/scenery/global/scenery/TEXTURE/TRASHCANH1_METAL.PNG.DDS' for reloading.
(if i go manually to the package.../scenery/global/scenery i can see that the .dds have been generated.
This is the .xml structure:
<?xml version="1.0" ?>
<ModelInfo guid="{e099cf12-1bf8-471f-d3a9-ce74f6ade568}" version="1.1">
<LODS>
<LOD ModelFile="Trashcan_LOD00.gltf" minSize="10"/>
<LOD ModelFile="Trashcan_LOD01.gltf"/>
</LODS>
</ModelInfo>
Can you see any problem on that? I can import simple 3d models with textures but i am having problems with LODs ones.
PD: SDK sample have a different code from the generated by the MSFSToolkit:
<?xml version="1.0" encoding="utf-8"?>
<ModelInfo guid="{8396d176-1549-4772-a6e0-a54e5a0ee216}" version="1.1">
<LODS>
<LOD minSize="50.0"/>
<LOD minSize="5.0"/>
<LOD minSize="1.0"/>
</LODS>
</ModelInfo>
I get tjos error
VFS Bitmap Loader | Can not find 'vfs://aimtivity-airport/scenery/global/scenery/TEXTURE/TRASHCANH1_METAL.PNG.DDS' for reloading.
(if i go manually to the package.../scenery/global/scenery i can see that the .dds have been generated.
This is the .xml structure:
<?xml version="1.0" ?>
<ModelInfo guid="{e099cf12-1bf8-471f-d3a9-ce74f6ade568}" version="1.1">
<LODS>
<LOD ModelFile="Trashcan_LOD00.gltf" minSize="10"/>
<LOD ModelFile="Trashcan_LOD01.gltf"/>
</LODS>
</ModelInfo>
Can you see any problem on that? I can import simple 3d models with textures but i am having problems with LODs ones.
PD: SDK sample have a different code from the generated by the MSFSToolkit:
<?xml version="1.0" encoding="utf-8"?>
<ModelInfo guid="{8396d176-1549-4772-a6e0-a54e5a0ee216}" version="1.1">
<LODS>
<LOD minSize="50.0"/>
<LOD minSize="5.0"/>
<LOD minSize="1.0"/>
</LODS>
</ModelInfo>
