hankhank10
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I am developing Crew Manager (https://crewmanager.live) which is a web based companion for MSFS 2020 which simulates crew and passengers during flights. It is free and open source, and currently in beta.
It is designed to fix a lot of the issues with existing passenger managers (which mostly run locally on the simulator machine, have pretty clunky UX and are very expensive). This runs through the web, uses modern technology, can be run on a seperate device (eg laptop, iPad, etc) and allows pretty cool cloud features such as Google-enabled voice recognition, persistent passengers who exist across different flights, etc.
The client is written in Python. The server back end is written in Python/Flask. The front end is written in HTML/Bootstrap/Tailwind and JS/JQuery.
If you feel you could contribute then you would be very welcome. I would particularly welcome someone with greater sim experience, which is something I lack.
github repo: https://github.com/hankhank10/crew-resource-management
discord: https://discord.gg/NqPEKnWCF8
This is a free and open-source project, with no payment involved.
A few screenshots:
It is designed to fix a lot of the issues with existing passenger managers (which mostly run locally on the simulator machine, have pretty clunky UX and are very expensive). This runs through the web, uses modern technology, can be run on a seperate device (eg laptop, iPad, etc) and allows pretty cool cloud features such as Google-enabled voice recognition, persistent passengers who exist across different flights, etc.
The client is written in Python. The server back end is written in Python/Flask. The front end is written in HTML/Bootstrap/Tailwind and JS/JQuery.
If you feel you could contribute then you would be very welcome. I would particularly welcome someone with greater sim experience, which is something I lack.
github repo: https://github.com/hankhank10/crew-resource-management
discord: https://discord.gg/NqPEKnWCF8
This is a free and open-source project, with no payment involved.
A few screenshots:



