Hi,
I've created an airport background polygon using FSX KML, and assigned it the necessary properties to flatten terrain, exclude autogen, etc.
This background polygon works as expected, with only a minimal amount of "collateral damage" to surrounding autogen.
However, once I added my 3ds Max ground polys (I used Max to create my photoscenery tiles, as well as my runways/taxiways, etc.), the area of autogen exclusion is absolutely huge. I'm missing objects more than 5 miles away from the airport - and well beyond ANY object's bounding box.
What gives?
I was happy with the exclusion provided by my new airport background. How do I suppress further exclusion as a result of placing Max created objects?
Regards,
Nick
I've created an airport background polygon using FSX KML, and assigned it the necessary properties to flatten terrain, exclude autogen, etc.
This background polygon works as expected, with only a minimal amount of "collateral damage" to surrounding autogen.
However, once I added my 3ds Max ground polys (I used Max to create my photoscenery tiles, as well as my runways/taxiways, etc.), the area of autogen exclusion is absolutely huge. I'm missing objects more than 5 miles away from the airport - and well beyond ANY object's bounding box.
What gives?
I was happy with the exclusion provided by my new airport background. How do I suppress further exclusion as a result of placing Max created objects?
Regards,
Nick

