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FSXA Unwanted Autogen Exclusion

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unitedstates
Hi,

I've created an airport background polygon using FSX KML, and assigned it the necessary properties to flatten terrain, exclude autogen, etc.

This background polygon works as expected, with only a minimal amount of "collateral damage" to surrounding autogen.

However, once I added my 3ds Max ground polys (I used Max to create my photoscenery tiles, as well as my runways/taxiways, etc.), the area of autogen exclusion is absolutely huge. I'm missing objects more than 5 miles away from the airport - and well beyond ANY object's bounding box.

What gives?

I was happy with the exclusion provided by my new airport background. How do I suppress further exclusion as a result of placing Max created objects?

Regards,

Nick
 
Hi Nick,

Probably your ground polygons do this, the area where the autogen is excluded should be the square that fits around your ground polygons. To minimize the effect you need to make sure the origin of your polygons is in the center of the airport.

If you look around the forum you will see some discussion on how to minimize this. One of the tricks that works with MDL files is to place them AGL instead of MSL. It might be worth a try if using RefPoint 2 instead of 7 also works for the ground polygons to get rid of the effect.
 
It is the origin (0,0) point in GMax and when you export the ground polygons you enter the coordinates where this origin is placed in the world. So to minimize the effect you should try to keep everything centred around the origin in GMax.
 
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