Hello:
You may wish to review the options previously discussed here:
https://www.fsdeveloper.com/forum/threads/sbuilderx-and-blender-2-79.449019/#post-855355
I recommend you follow the procedure in SBuilderX described here:
https://www.fsdeveloper.com/forum/threads/sbuilderx-and-blender-2-79.449019/post-855355
...to download selected satellite imagery tiles into the [SBuilderX install path]\Tools\Work sub-folder as (1-piece) 24-Bit Windows
*.BMP files
.
FYI: Sketchup may 'choke' if working with SBuilderX satellite imagery at Zoom levels >18 mapped as Materials
if larger than a 3 Kilometer span on ground.
You may wish to adjust the selection size to be downloaded in SBuilderX so satellite tiles will output to multiple
smaller 1-piece imagery
*.BMP files.
NOTE: This imagery will be in "
non-warped" Mercator-type (
EPSG:3785) GIS projection format for
Import into Sketchup as a
Texture for 3D modeling.
In Sketchup Menu > Window > Preferences > [System Preferences dialog] > OpenGL > [OpenGL settings] ..."
check" these check-boxes, then click [OK}
* Hardware Acceleration
* Use Maximum Texture size
Draw a rectangle Face in Sketchup on the round plane with the Rectangle Tool to match the proper size of the largest building on the airfield of interest.
'
Group', then Rotate the Face as a flat 3D object, into alignment with the correct N-E-S-W orientation IRL as seen in SBuilderX and/or Google Earth
When the SBuilderX image is Imported as a Texture and mapped as a Material onto the Face, Scale / Position it to fit into exact alignment upon that Face.
You can now draw additional Rectangles on the ground plane in Sketchup that are adjacent to- / arise from- Edges of the original '
Grouped' Rectangle.
'
Explode' the original '
Grouped' Rectangle that is mapped with the SBuilderX image Imported as a Texture.
With the Material Tool (Paint Bucket):
1.) Hover the Material Tool (Paint Bucket) cursor over the original Grouped rectangle Face mapped with the SBuilderX image Imported as a Texture
2.) Press / Hold <Alt> key, then Left Mouse click ...to 'sample' the (already) projected SBuilderX image Imported / mapped as a Texture
3.) Release the <Alt> key
4.) Hover the Material Tool (Paint Bucket) cursor over an additional Rectangle drawn on the ground plane in Sketchup that is adjacent to- / arises from- Edges of the original '
Grouped'' rectangle Face (...which has now been "
Exploded" to remove the '
Group' attribute).
5.) Left Mouse click, so the Material Tool applies the (already) projected SBuilderX image Imported / mapped as a Texture onto the Face
FYI: If done properly, the Material Tool will paste the next 'contiguous' part of the imagery onto the adjacent Face in
exact alignment with the original Face
BTW: Depending on size / resolution of Imported SBuilderX imagery files, one '
may' "Combine" textures ...to derive (1) larger Face on ground in Sketchup.
If you require further assistance, feel free to inquire further.
GaryGB