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FSX Using BGLScan from SDK

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Any one use BGLScan? I thought I would give it a shot, but I am getting many errors. They look like this:

Code:
MdlScan Error: 1 : Incorrect model version.  Found 0, expected 10
MdlScan Error: 1 : Failed to map guid value for model data!
MdlScan Error: 1 : Failed to map friendly name from model file!
BglScan Error: 1 : Guid mismatch between guid indexes (1afced43-496b-51e8-5080-96af20993747) and model data (00000000-0000-0000-0000-000000000000)
BglScan Error: 1 : Failed to load data for model 00000000-0000-0000-0000-000000000000 in file .\0_Addon_Scenery\Airports\centrair_rjgg_v3.0\Scenery\containers3_OB1X.BGL

But when I open containers3_OB1X.BGL in MCX, everything looks OK. Is there some reason BGLScan isn't finding the correct model version? Any other experience with this?

I am using sdk for sp2.

scott s.
.
 
Hi Scott,

I must say I never used the tool and I am also not sure what it is supposed to do.
 
It is good for finding scenery placement file that calls a mdl guid that fsx can't find. It also shows missing textures. Both good if you turn on ShowMissingTextureAlert and MissingLibraryAlert in fsx.cfg which only give you the missing texture name and mdl guid. I can't figure out why it doesn't like certain mdls though. I'm going to try running a couple of these mdls through MCX to see what xtomdl does.

scott s.
.
 
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