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MSFS20 Using Blender Material in MSFS Export

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sweden
Hi there!
I am new to create models in blender for MSFS. Have done a little but now I have a question.
Is there possible to use Blender internal textures like Checker - Brick - Wave texture and export that into MSFS.
It seems to be hard to do that directly - and as I can read - you must use the MSFS Param Material Params for getting built in MSFS material
And also ofc image textures.
If I have a nice texture I want to use built of for example Brick texture - Can I bake that into real images or how do I do?

Thx in advance for any reply.

// Erland
 
Msfs standard material is not mandatory

You can use any proper image plugged in in the base color via and image texture node and it will work (by proper I mean with its sides size in pixel divisible by four)

About checker and wave, those are procedural texture, and you can't use them in msfs
(Any procedural node is not used when exporting to the format used by the game, the .glTf)

Let's put that in another way, if you want stuff to work in MSFS, anything that needs some nodes in the shading tab most likely won't work



That's the reason you will want to use the msfs materials, they have specific nodes (that you must don't touch) and a handy interface inside the material property
 
As Manu states, procedural textures (baking, etc within Blender) is not allowed as long you have the Asobo exporter activated. That means that you will need to de-activate the exporter if you plan to use any of Blender's great functions as they are intended to be used.
 
Hi - Now I think I have succeded in baking a nice procedural texture into color - normal and roughness maps Added those tecture into the MSFS Texture param and it seems that
it have worked fine. All xml, bin and glTf files are there and one step above in the directory structure is contains the texture directory the textures....
All looks fine.

But my simple to use 3D viewer will not open the glTf file. Next question - is there some 3D viewers that can open the MSFS format of the file (or do you think that something is wrong
even if the export seems to be fine and all files I expect is there in proper places). The 3D viewer is the free one with name "3D Viewer" in the Microsoft store.
Can you recommend some other viewer that supports MSFS format?

Thx again
// Erland
 
Hi - Now I think I have succeded in baking a nice procedural texture into color - normal and roughness maps Added those tecture into the MSFS Texture param and it seems that
it have worked fine. All xml, bin and glTf files are there and one step above in the directory structure is contains the texture directory the textures....
All looks fine.

But my simple to use 3D viewer will not open the glTf file. Next question - is there some 3D viewers that can open the MSFS format of the file (or do you think that something is wrong
even if the export seems to be fine and all files I expect is there in proper places). The 3D viewer is the free one with name "3D Viewer" in the Microsoft store.
Can you recommend some other viewer that supports MSFS format?

Thx again
// Erland
The windows default 3d viewer will work, it just need all the materials texture in the same folder of the glTf (the game, instead, needs need in a folder called "texture" on level above the location of your gltf and bin)


Tbh, EVERY glTf reader can read the "msfs" glTf, they are plain glTf standard files 😅
(Only a few custom properties are not readed)
 
Thank You Mamu. Now.
Just copied the png. Files to the gITf file - catalog and it works fine.

As I say - I am new and the first step is to be able to create my house in Blender and export it with MSFS Exporter.
After this I will learn myself to add the house and use it in MSFS.
// Erland
 
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