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Hi Everyone,
Is it possible to re-create a default asset (SimObject) and make it a local asset, available in your own SimObject library? Basically, is it possible to take one of the SimObjects (a Tarmac Worker), copy all its dependencies (gltf/bin, DDS, animations) and re-create it as a compilable project that will yield a SimObject?
I am trying to use model attachment functionality to attach airport personnel to my dynamic scenery assets (SimObjects). Namely, I have a rocket gantry (launch tower) and I'd like to attach a default SimObject "human" character (Tarmac_Worker_Male) to the launch tower as, basically, launch crew working on various levels of the launch tower.
So far, since model attachment functionality is limited to assets within the same project, I managed to copy and re-create the Tarmac Worker Character in my own SimObject library, and managed to attach it to the structure. However, I managed to attach only the raw model (gtlf/bin) by referencing its model XML. It shows up as a 3D model, but without textures (it has purple checkered UV default texture), and it is posed in the "arms up" stance (so, no animations). The textures are present, but NOT listed in the layout.json, so I am guessing, they can't be located.
So, I am wondering:
Is it possible to re-create this model properly, through SDK tools, so that I get the proper textures listed in layout.json?
And, same goes for the animations - can they be re-used?
Is it possible to re-create a default asset (SimObject) and make it a local asset, available in your own SimObject library? Basically, is it possible to take one of the SimObjects (a Tarmac Worker), copy all its dependencies (gltf/bin, DDS, animations) and re-create it as a compilable project that will yield a SimObject?
I am trying to use model attachment functionality to attach airport personnel to my dynamic scenery assets (SimObjects). Namely, I have a rocket gantry (launch tower) and I'd like to attach a default SimObject "human" character (Tarmac_Worker_Male) to the launch tower as, basically, launch crew working on various levels of the launch tower.
So far, since model attachment functionality is limited to assets within the same project, I managed to copy and re-create the Tarmac Worker Character in my own SimObject library, and managed to attach it to the structure. However, I managed to attach only the raw model (gtlf/bin) by referencing its model XML. It shows up as a 3D model, but without textures (it has purple checkered UV default texture), and it is posed in the "arms up" stance (so, no animations). The textures are present, but NOT listed in the layout.json, so I am guessing, they can't be located.
So, I am wondering:
Is it possible to re-create this model properly, through SDK tools, so that I get the proper textures listed in layout.json?
And, same goes for the animations - can they be re-used?
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