UV Map results


I'm using 2.79 with the 2FSX/P3D tool set. The image below shows a part originally created in FSDS 3.5, sent to Bodypaint 3D as a DXF for mapping and imported into Blender as an .obj

Bodypaint mapping

BP UV Result.JPG

BP UV Result 2.JPG

Blender mapping

Blender UV Result.JPG

As you can see the UV map has imported without any problems and displays as it should in Blender.

However when I export the model as a Direct X for P3D the mapping falls apart.

P3D UV Result.JPG

Does anyone have any idea as to what's going wrong?

Many thanks