• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

UV unwrap/material question

Messages
56
Country
us-california
Hi All...

So this is my first Blender project, and actually my first 3d scenery object I've made from scratch -- ever. It's the EDDF Terminal Mitte as it was under construction, circa 1968. I am updating the CalClassics 1961 EDDF scenery to the late 60s, and adding this unfinished terminal to it, just as a construction "shell", with only the concrete finish to keep it simple, since it will only be visible in the background -- surrounded by cranes and construction vehicles, ultimately.

I understand only so much about this process -- and 3D modeling in general. At this point, I am happy with the shape, and the sections are joined into one object. I've watched Bill Womack's amazing videos, but he sometimes gets a little ahead of what my comprehension level is. Basic things like "must an FSX model have both a material and a texture?" escape me here. I am quite good at creating livery textures for AC models, but beyond that, the nitty gritty of 3D modeling is something I am just beginning to understand.

In another tutorial, I successfully discovered how to create a concrete material, and apply it to the building. It gave me more or less the right finished look. What I am unclear about is whether or not I need to UV unwrap this and use and actual concrete texture also. Any texture I would use would simply just be a 1024 image of a standard concrete/stone looking image, and it would be applied everywhere.

I have not done an AO bake -- if I must UV unwrap, I am assuming using the automated function to do that would be acceptable here, since one texture is covering the entire building, and warping and scale will not be critical in this case.

Basically what I am here to find out in a nutshell is, what are my (simplest) next steps in Blender to get this properly textured with an even concrete finish, and then exported via the P3D/FSX plugin to the proper FSX format to be viewed in MCX and placed into bgl file?

Simple bulleted points would be helpful here, since there is so much info about this process that is really hard for me to piece together...

Thanks!

Alex
 

Attachments

  • EDDF Terminal Mitte 1968 2.jpg
    EDDF Terminal Mitte 1968 2.jpg
    424 KB · Views: 188
  • EDDF Terminal Mitte 1968 3.jpg
    EDDF Terminal Mitte 1968 3.jpg
    435.6 KB · Views: 188
Back
Top