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Hi All...
So this is my first Blender project, and actually my first 3d scenery object I've made from scratch -- ever. It's the EDDF Terminal Mitte as it was under construction, circa 1968. I am updating the CalClassics 1961 EDDF scenery to the late 60s, and adding this unfinished terminal to it, just as a construction "shell", with only the concrete finish to keep it simple, since it will only be visible in the background -- surrounded by cranes and construction vehicles, ultimately.
I understand only so much about this process -- and 3D modeling in general. At this point, I am happy with the shape, and the sections are joined into one object. I've watched Bill Womack's amazing videos, but he sometimes gets a little ahead of what my comprehension level is. Basic things like "must an FSX model have both a material and a texture?" escape me here. I am quite good at creating livery textures for AC models, but beyond that, the nitty gritty of 3D modeling is something I am just beginning to understand.
In another tutorial, I successfully discovered how to create a concrete material, and apply it to the building. It gave me more or less the right finished look. What I am unclear about is whether or not I need to UV unwrap this and use and actual concrete texture also. Any texture I would use would simply just be a 1024 image of a standard concrete/stone looking image, and it would be applied everywhere.
I have not done an AO bake -- if I must UV unwrap, I am assuming using the automated function to do that would be acceptable here, since one texture is covering the entire building, and warping and scale will not be critical in this case.
Basically what I am here to find out in a nutshell is, what are my (simplest) next steps in Blender to get this properly textured with an even concrete finish, and then exported via the P3D/FSX plugin to the proper FSX format to be viewed in MCX and placed into bgl file?
Simple bulleted points would be helpful here, since there is so much info about this process that is really hard for me to piece together...
Thanks!
Alex
So this is my first Blender project, and actually my first 3d scenery object I've made from scratch -- ever. It's the EDDF Terminal Mitte as it was under construction, circa 1968. I am updating the CalClassics 1961 EDDF scenery to the late 60s, and adding this unfinished terminal to it, just as a construction "shell", with only the concrete finish to keep it simple, since it will only be visible in the background -- surrounded by cranes and construction vehicles, ultimately.
I understand only so much about this process -- and 3D modeling in general. At this point, I am happy with the shape, and the sections are joined into one object. I've watched Bill Womack's amazing videos, but he sometimes gets a little ahead of what my comprehension level is. Basic things like "must an FSX model have both a material and a texture?" escape me here. I am quite good at creating livery textures for AC models, but beyond that, the nitty gritty of 3D modeling is something I am just beginning to understand.
In another tutorial, I successfully discovered how to create a concrete material, and apply it to the building. It gave me more or less the right finished look. What I am unclear about is whether or not I need to UV unwrap this and use and actual concrete texture also. Any texture I would use would simply just be a 1024 image of a standard concrete/stone looking image, and it would be applied everywhere.
I have not done an AO bake -- if I must UV unwrap, I am assuming using the automated function to do that would be acceptable here, since one texture is covering the entire building, and warping and scale will not be critical in this case.
Basically what I am here to find out in a nutshell is, what are my (simplest) next steps in Blender to get this properly textured with an even concrete finish, and then exported via the P3D/FSX plugin to the proper FSX format to be viewed in MCX and placed into bgl file?
Simple bulleted points would be helpful here, since there is so much info about this process that is really hard for me to piece together...
Thanks!
Alex