i usually build, then animate, before any uvw...some parts can be uvw...
but some anims have to be done before uvw. to get the modelling right..
i usually uvw components, using md3 and lith...2 2048 sheets...external model.
ive been told that components should be attached..mapped..then un attached. but dont you lose the anims...and what advantage would mapping a complex object in large chunks have? . how would this work?.jim
but some anims have to be done before uvw. to get the modelling right..
i usually uvw components, using md3 and lith...2 2048 sheets...external model.
ive been told that components should be attached..mapped..then un attached. but dont you lose the anims...and what advantage would mapping a complex object in large chunks have? . how would this work?.jim

