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uvw novice

jetwelder

Resource contributor
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unitedkingdom
my external model is complete and tested in gmax, with the gmax colours.
very nice multi coulored slightly shiny aircraft...now to begin the mapping..

milton shupes excellent tutorial...milton knows what hes doing,i dont..

fsx,acc,md3,lithunwrap,paintshop pro......ive experimented, ive got a basic
understanding,,,very basic...

milton maps the whole wing including flaps,aerlerons...my flaps aerlerons, gear doors, are seperate entitys,,so to do this i have to attach, making them
elements,,,them map the top,inclusive,to halfway around the slightly curved
leading edge....the bottem to halfway around the leading edge..the trailing edge has no rounded edge....this looks right...is it?..

how do i map the leading edge notch,the flap and aerleron cuts in the wing.

and the curves on the flap and aerleron..the areas you would see when they are actuated...see image...ime grappling with this for the first time, so you can see i dont have a bleeding clue.......jim
 
Last edited:
my external model is complete and tested in gmax, with the gmax colours.
very nice multi coulored slightly shiny aircraft...now to begin the mapping..

milton shupes excellent tutorial...milton knows what hes doing,i dont..

fsx,acc,md3,lithunwrap,paintshop pro......ive experimented, ive got a basic
understanding,,,very basic...

milton maps the whole wing including flaps,aerlerons...my flaps aerlerons, gear doors, are seperate entitys,,so to do this i have to attach, making them
elements,,,them map the top,inclusive,to halfway around the slightly curved
leading edge....the bottem to halfway around the leading edge..the trailing edge has no rounded edge....this looks right...is it?..

how do i map the leading edge notch,the flap and aerleron cuts in the wing.

and the curves on the flap and aerleron..the areas you would see when they are actuated...see image...ime grappling with this for the first time, so you can see i dont have a bleeding clue.......jim


Hey Jim,

One way is to break the parts away (Detach) and then map each one seperately with its own Plannar strategy to best map it for your texture sheets.

Another way is to map the top, collapse the stack, select bottom Polygons, add UVW 'Unwrap' (yep, thats right) and move the bottom poly mesh map to the bottom wing area on the texture sheet. Collapse stack again. Now choose the next zone to be remapped, going to polygon mode, selecting the polys to be remapped, add a 'UVW Map' if the plannar is to be at a diff angle, then add a UVW Unwrap, and adjust. Recollapse stack and repeat above until you are done with the wing.

On that last technique, you must collapse the stack each time you remap a zone. You also do not have to detach parts of the wing to map them, if... (big if), they are all on the SAME texture sheet.

I use this technique all the time. Works great, very simple. Bad side is you have to collapse the stacks, and some people like their stacks remaining editable (all the sub-stacks intact). I dont, so it works for me well...



Bill
 
thanks bill

yep, its like when i first started modelling,tutorials are a great help,as is questions answered by the experts...but when it comes down to it, you have to launch into it, and learn by doing...now that ive got a nice model,for a novice. and ive been flying around in fsx..ime nervous about nausing it up with
the next step..like a bird whos made it out of the egg, and stands on the edge of the nest, flapping its wobbly wings,of i go into the next adventure..jim
 
Dont worry about messing it up. If you are backing up alot, like 'jet-122, jet 234', etc, then you can always backstep. Also, if you need to, just remap the plane. Only takes a short while. Some guys may remap a plane many many times before they are done with it.

Just for future reference, dont be afraid to experiment with different tools, clicking on things, etc. (lets find out what this thing does? what is that? How can I adjust this better?). You'll find out you learn ALOT that way. I was always leary of all the tools. Learning about Taper was what really got me into self-learning about Gmax. Amazing tools in there.

With Plannars, (on this subject of experimentation), you might examine how they all work, like Box, Cylinder, Cylinder capped, etc. You can click on 'Align to View' and 'Fit', etc, to quickly align the mesh to view, and then put in the size entry as a square, such as 4 feet by 4 feet, so that its easier to map onto the UVW Unwrap.

Experiment alot, and dont be afraid to ask questions. You learn more and it could save you 2 weeks of frustration and 'ejecting eyebrows' or premature eyebrow graying-itus...


Bill
 
Ok, a stack would be your Editable Mesh, plus a Taper modifier, a UVW Map, a UVW Unwrap and perhaps 1 or 2 other things, making a stack for one single object. If you right click on the screen and select 'Save as Editable Mesh' (again), it condenses or collapses the stack to one layer again, Editable Mesh (or Poly).
 
OK.... (pmfbi) what's a stack?

- still learning the new language -

Look in the small sub-window on the upper right side... that's the "stack area" where you can add new modifiers from the dropdown list.
 
Thanks Bill. I was quite vague on that answer of mine.

All of that above (on my answer) is for an object in the object stack window...

:D


Its almost like Photoshop. You can have a stack of layers (in a sense) but of modifiers on an object. Some people love to keep those. People like me however, collapse the stacks ALOT to keep it all simple. I keep modifying mine so much, that my stacks would be 20 high if I left them stacked.... lol.
 
i was a bit confused at the terminology, to start with due to previous coding in assembler,its not the same but has some vague similarities....i use this almost exclusively now ..and hide many of the extra buttons, particularly the
mirror on the top panel, which is useless...the stack is for me the powerhouse
and collapsing it to ed poly,ed mesh, etc sets your changes in stone...but you can always load your previous bakup and try again, as long as you havent
overwritten it....apparently there is an expert mode to just use the keyboard..

more like large pulsating pointy 3 brain head mode if you ask me...jim
 
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