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Variable Environment Maps

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184
Country
germany
Hi,

I thought over doing different Cube Reflection Maps for different
daytime settings, because only One in my eyes is not enough,
especially for dusk or dawn settings.

There the average daylight environment map is to straight to all
sides. Evening light has much more extrems of light and dark and color.

Months ago I believe I saw some text lines about this and that somewhere
could be one of the famous TAGS to manage that.

Has someone of you found anything about it already?

Greetings
 
According to the FSX SDK, this already is managed by the sim engine:

"In an attempt to offset this static quality of the cube map, is it updated with both lighting and color values which are taken from the sky at that specific location and time during the simulation. For example an evening scene, with a red-orange sky will affect the cube map by darkening the values and colorizing them to a more red-orange hue set. The result is often highly effective."

regards
Frank
 
Yeesss....

...surely there is sunset color...but...the light placement in the atmosphere
is very different to mid-day situations. So it has much less contrast.

But I try to demonstrate this at time more visually. I would simply need a
shader for three textures that cross-blend accordingly to day time (ref-maps).

Greetings
 
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