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This has to be a classic question....
If a needle for a VC gauge is implemented as a 3D animation with 100 steps, is there any way to improve the motion appearance so the individual steps are less noticeable? With a max reading of +10, the frames represent 0.1 increments, and the reading on the gauge might go (say) 1.2, 1.3, 1.4, 1.5 over a period of a few seconds and this is noticeable as stepping motion in the needle. I'm assuming exactly the same issues arise in other animations.
I.e. can FSX itself do some kind of smooth animation interpolation *between* the frames defined in the animation, if so how do you program for this? Or is it normal to have (say) 400 animation steps to ensure smooth motion?
The fallback would be to use a 2D gauge with rotation, but that should only be necessary if 3D gauges using animation is a known non-starter.
thanks,
B21
If a needle for a VC gauge is implemented as a 3D animation with 100 steps, is there any way to improve the motion appearance so the individual steps are less noticeable? With a max reading of +10, the frames represent 0.1 increments, and the reading on the gauge might go (say) 1.2, 1.3, 1.4, 1.5 over a period of a few seconds and this is noticeable as stepping motion in the needle. I'm assuming exactly the same issues arise in other animations.
I.e. can FSX itself do some kind of smooth animation interpolation *between* the frames defined in the animation, if so how do you program for this? Or is it normal to have (say) 400 animation steps to ensure smooth motion?
The fallback would be to use a 2D gauge with rotation, but that should only be necessary if 3D gauges using animation is a known non-starter.
thanks,
B21
