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would it not be easier to just use this tool and then flip the normals back to avoid the normals issue in fsx that is related to using this tool? it just seems alot less hassle than the mirror modifier with its bounding box issues
i am assuming that its only the normals problem with the mirror tool that is the reason not to use it?

...am i barking up the wrong tree here with this whole bounding box thing ? or have i missed a trick here...

...the pivot does not care what shape the object is, to align its self it relys on the bounding box...

