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VDGS

Messages
393
Country
newzealand
Hi Jeff,

Are you able to explain a bit about how the VDGS will work?
Will each instance be able to be programmed for different type of planes and the exact stopping distance/position specified.

Big grin on my face waiting for this addition :D

Nick
 
The VDGS placement code will be something along the following lines:
Code:
<SimObject Name="Stand 1A SafeDockT2">
  <Placement Lat="47.18165" Lon="7.41195" Alt="14#AGL" Hdg="336.35"/>
  <Model SimTitle="SafeDockT2" StaticSimTitle="SafeDockT2.Static">
     <VDGS DistanceUnit="m" CaptureDistance="30.0">
        <Stop Distance="12.0" AircraftTypes="ALL_SMALL;ALL_REGIONAL"/>
        <Stop Distance="16.0" AircraftTypes="ALL_LARGE"/>
     </VDGS>             
  </Model>
</SimObject>

So indeed, for every placed instance, you can define different stop distances each supporting different aircraft types. You can either use predefined aircraft type groups (e.g. ALL_SMALL) or type in the individual designators (e.g. B737, A321, etc), reflecting those ground markings of the stand.
There is a list of supported aircraft types and you can choose any subset of those for each stand position.
So there are two failure cases:
  1. ID FAIL when the user aircraft can not be found in the list of supported aircraft
  2. ERROR when the user aircraft is supported, but has no associated stop distance defined in the xml
You will activate the VDGS through a stand selection menu (as shown in my preview video). SODE then swaps the static model with the chosen one to increase performance, because there is maximum one single (complex) VDGS SimObject in the scene, whereas all other stands have the static version shown.
This swapping scheme will also be used for the jetways, which will also increase performance quite a bit, especially on airport with hundreds of jetways!
 
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