Heretic
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So I've got two vector lines in two different places. Let's call them line 1 and line 2.
- Both were made from exactly the same source data
- Both were processed with SBuilderX 3.13. I've absolutely, definitely and surely selected both lines before I've compiled the .bgl.
- Line 1 uses texture A with vector line autogen
- Line 1 shows up fine in every aspect
- Line 2 uses texture B without vector line autogen
- Line 2 showed up in FSX exactly once and then never again
- Textures A and B are in the exact same format (DXT5 .bmp), both possess the same features (all-white alpha, mipmaps) and are in Scenery\World\Scenery
- The terrain.cfg entries for lines 1 and 2 are identical twins, save for texture assignment, StripWidth and GUIDs
Things I've tried:
- Rebooting to flush the page file
- Triple checking the textures for a black alpha channel
- Creating and recreating the terrain.cfg entries again and again
- Assigning texture A to line 2
Nothing worked.
Texture.cfg entries:
This is making me angry. Effin' piece of-
- Edit:
- Rechecked the vector line assignment in SBuilderX and temporarily assigned line 1's terrain.cfg entry to line 2. This works and shows that the source data isn't at fault.
- Shortened the texture name for line 2. No joy.
- Reordered the entries for both vector lines in lines.txt in SBuilderX' "Tools" folder to reflect the same numbering as in the terrain.cfg. Reexported the .bgl and my line 2 now shows up.
*Groan*
- Both were made from exactly the same source data
- Both were processed with SBuilderX 3.13. I've absolutely, definitely and surely selected both lines before I've compiled the .bgl.
- Line 1 uses texture A with vector line autogen
- Line 1 shows up fine in every aspect
- Line 2 uses texture B without vector line autogen
- Line 2 showed up in FSX exactly once and then never again
- Textures A and B are in the exact same format (DXT5 .bmp), both possess the same features (all-white alpha, mipmaps) and are in Scenery\World\Scenery
- The terrain.cfg entries for lines 1 and 2 are identical twins, save for texture assignment, StripWidth and GUIDs
Things I've tried:
- Rebooting to flush the page file
- Triple checking the textures for a black alpha channel
- Creating and recreating the terrain.cfg entries again and again
- Assigning texture A to line 2
Nothing worked.
Texture.cfg entries:
Code:
//Border Strip narrow
[Texture.488]
Name=Border Narrow
guid={d9894c0a-97d2-4638-8f9f-2a7285f27179}
Textures=Z_Border.bmp,Z_Border.bmp,Z_Border.bmp,Z_Border.bmp,Z_Border.bmp,Z_Border_LM.bmp
Layout=3_PLUS_1
StripWidthMeters=75
LandClassRemapType=none
VectorAutogen={09b0b994-ad86-4dcc-b6c0-f5b30d5d1eba} (Berlin border Objects)
ExcludeAutogen=Yes
FlattenMode=none
FlattenPriority=flat
RenderToTexture=yes
RenderPriority=110000
Water=No
//Border Strip wide
[Texture.489]
Name=Border Wide
guid={b036b318-7b42-4265-ac9a-daf30049a16a}
Textures=Z_Border_Big.bmp,Z_Border_Big.bmp,Z_Border_Big.bmp,Z_Border_Big.bmp,Z_Border_Big.bmp,Z_Border_Big_LM.bmp
Layout=3_PLUS_1
StripWidthMeters=250
LandClassRemapType=none
ExcludeAutogen=Yes
FlattenMode=none
FlattenPriority=flat
RenderToTexture=yes
RenderPriority=110000
Water=No
This is making me angry. Effin' piece of-
- Edit:
- Rechecked the vector line assignment in SBuilderX and temporarily assigned line 1's terrain.cfg entry to line 2. This works and shows that the source data isn't at fault.
- Shortened the texture name for line 2. No joy.
- Reordered the entries for both vector lines in lines.txt in SBuilderX' "Tools" folder to reflect the same numbering as in the terrain.cfg. Reexported the .bgl and my line 2 now shows up.
*Groan*
Last edited: