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FSX Vehicle Links

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us-georgia
I have several Vehicle Links in my project, and all of them are linked to either a "Dock" or a "Parking" ramp. Now I have created a sloping 100ft. Mountain (finally figured out how to do that), but since Vehicle Links, just like Taxi Links are 'locked' to the Airport's Elevation (5000ft.). So when I 'draw' a Vehicle Link going up the mountain, it causes the whole mountain to 'flatten' to the airport elevation, is there a way around this? I can use 'Road' Vectors, but, they don't 'Link" to the network which causes a compiling error. Can you 'link' road vectors to the network? If there is a way to 'link' road vectors, that would actually be better, I would like to remove all the vehicle links and replace them with vectors instead, it would make things less of a headache because vectors follow elevations, links don't.
 
First, a review of FS2Kx airport infrastructure ground vehicle type links (TaxiPath Type=Vehicle):

https://www.google.com/search?q=ADE...HATG4B1fCBwMwLjLIBwSACAE&sclient=gws-wiz-serp


IIRC, once created properly, you should be able to export Ground Vehicle TaxiPath links from ADE as CSV or XML files.


You can edit them to create source data for CVX Vector placement code using Geographic coordinates of Ground Vehicle link TaxiPath vertices.


Geographic coordinates of Ground Vehicle TaxiPath link vertices as a CSV file can be Imported to Google Earth to then create TaxiPath vertices.


Imported TaxiPath vertices can be 'saved as' by Google Earth ...into a KML data file (data is already projected in EPSG:4326 as required by FS).


Google Earth TaxiPath vertices saved as a KML data file can be converted to a BLN file by rhumbaflappy's KML2BLN utility:

https://www.fsdeveloper.com/forum/threads/kml2bln.310230/


Google Earth TaxiPath vertices saved as a KML data file converted to a BLN file can be Appended to SBuilderX.


The Geographic coordinates of Ground Vehicle TaxiPath link vertices Appended to SBuilderX can then be used to create CVX Road Vectors.


But remember that CVX vectors will be covered up by custom PR imagery land class, and airport infrastructure objects.

Also, CVX vectors will not 'link' to airport infrastructure objects or AI Traffic.


Random non-AI Freeway Traffic can be used with CVX Road vectors, but not airport XML AI Ground Vehicle Traffic.

GaryGB
 
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I just decided to do things easier, I just moved my Parking spot to an area at the bottom of the "hill" then moved the "Vehicle Link" to the bottom of the "hill" leaving it connected to the parking spot, then just added a "Road Vector" leading up the "hill" then just added some "Lightposts" for night lighting. I tested it out and it works perfectly, I get a gradual slope up the "Hill" all the way up to 100ft AGL. I'd like to make the "hill" a bit higher but due to space of the area, any steeper hill causes it to be too steep to drive up smoothly. I'm just happy that I was able to finally get the "mountain" thing to work properly, thanks to your help Gary. I just went through and re-read all those old messages from last year when we were working on that and played around with things until I got it to work. It's just a matter of aligning the vertices correctly and making sure they are all set at the proper altitude. It's time consuming, especially if you have a rather large area that you want to slope upward. Also, it only works with a "flatten" background, any others won't slope, in fact it states that in the SDK manual and the ADE manual as well. You just have to read,read, and read some more. Patience is a virtue when it comes to designing.
 
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