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I have tried!!
Trying deicer effects-just want to adapt eg -steam -from horizontal to a vertical - . How do I do this please.
Thought I was onto something with FX Editor but sim result not as fx editor result?
Have just been changing emitter Y, X, Z particle velocities and have tinkered with Temp and drag also. Havent touched particles sections at all.
Using gmax and attaching effect there. It shows in FSX.
Hope you can help as its holding up my work for days. -(
Thank you
John
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=15.00, 30.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-1.00, 1.00
Y Particle Velocity=-1.00, 6.00
Z Particle Velocity=10.00, 15.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=0.50, 2.0
Type=19
X Scale=0.50, 1.00
Y Scale=0.50, 1.00
Z Scale=0.00, 0.00
X Scale Rate=0.50, 1.00
Y Scale Rate=0.50, 1.00
Z Scale Rate=0.00, 0.00
Drag=-0.10, -0.05
Color Rate=0.33, 0.45
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-1.00, 1.00
Fade In=0.00, 0.00
Fade Out=0.10, 0.20
Rotation=-60.00, 60.00
Shade=1
Face=1,0,1
DX9OrigFace=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=150, 150, 170, 150
Color End=100, 100, 120, 0
Jitter Distance=0.20
Jitter Time=1.00
TempK=100.00
TempRate=0.00
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=20.00
Y Scale Goal=20.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=40.00, 50.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-0.00, 0.00
X Particle Velocity=-2.00, 2.00
Y Particle Velocity=-1.00, 6.00
Z Particle Velocity=10.00, 15.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.1]
Lifetime=0.50, 2.50
Type=19
X Scale=1.00, 1.50
Y Scale=1.00, 1.50
Z Scale=0.00, 0.00
X Scale Rate=0.50, 1.00
Y Scale Rate=0.50, 1.00
Z Scale Rate=0.00, 0.00
Drag=-0.10, -0.05
Color Rate=0.33, 0.45
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-1.00, 1.00
Fade In=0.00, 0.00
Fade Out=0.10, 0.20
Rotation=-60.00, 60.00
Shade=1
Face=1,0,1
DX9OrigFace=1, 1, 1
[ParticleAttributes.1]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=240, 240, 250, 150
Color End=230, 230, 240, 0
Jitter Distance=0.20
Jitter Time=0.00
TempK=100.00
TempRate=0.00
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=20.00
Y Scale Goal=20.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Trying deicer effects-just want to adapt eg -steam -from horizontal to a vertical - . How do I do this please.
Thought I was onto something with FX Editor but sim result not as fx editor result?
Have just been changing emitter Y, X, Z particle velocities and have tinkered with Temp and drag also. Havent touched particles sections at all.
Using gmax and attaching effect there. It shows in FSX.
Hope you can help as its holding up my work for days. -(
Thank you
John
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=15.00, 30.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-1.00, 1.00
Y Particle Velocity=-1.00, 6.00
Z Particle Velocity=10.00, 15.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=0.50, 2.0
Type=19
X Scale=0.50, 1.00
Y Scale=0.50, 1.00
Z Scale=0.00, 0.00
X Scale Rate=0.50, 1.00
Y Scale Rate=0.50, 1.00
Z Scale Rate=0.00, 0.00
Drag=-0.10, -0.05
Color Rate=0.33, 0.45
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-1.00, 1.00
Fade In=0.00, 0.00
Fade Out=0.10, 0.20
Rotation=-60.00, 60.00
Shade=1
Face=1,0,1
DX9OrigFace=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=150, 150, 170, 150
Color End=100, 100, 120, 0
Jitter Distance=0.20
Jitter Time=1.00
TempK=100.00
TempRate=0.00
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=20.00
Y Scale Goal=20.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=40.00, 50.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-0.00, 0.00
X Particle Velocity=-2.00, 2.00
Y Particle Velocity=-1.00, 6.00
Z Particle Velocity=10.00, 15.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.1]
Lifetime=0.50, 2.50
Type=19
X Scale=1.00, 1.50
Y Scale=1.00, 1.50
Z Scale=0.00, 0.00
X Scale Rate=0.50, 1.00
Y Scale Rate=0.50, 1.00
Z Scale Rate=0.00, 0.00
Drag=-0.10, -0.05
Color Rate=0.33, 0.45
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-1.00, 1.00
Fade In=0.00, 0.00
Fade Out=0.10, 0.20
Rotation=-60.00, 60.00
Shade=1
Face=1,0,1
DX9OrigFace=1, 1, 1
[ParticleAttributes.1]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=240, 240, 250, 150
Color End=230, 230, 240, 0
Jitter Distance=0.20
Jitter Time=0.00
TempK=100.00
TempRate=0.00
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=20.00
Y Scale Goal=20.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00