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Hi,
Guess this is a basic question but I still have my doubts as to what is best:
Working on a (real life resembling) fire station that is not too complicated as far as textures go, but rather big as the number of vertices go, I simply wonder if it would be a better idea to cut down on vertiices or to use more different kinds of textures.
I could save a lot of polygons by using textures with an alpha channel but I would have to reposition and rotate those textures and have different alpha channels, especially if I want to add nice night textures as well.
I include the skp file of my (non finished) model to show you what I mean.
Your comments appreciated beforehand,
Thanks,
Roby
Guess this is a basic question but I still have my doubts as to what is best:
Working on a (real life resembling) fire station that is not too complicated as far as textures go, but rather big as the number of vertices go, I simply wonder if it would be a better idea to cut down on vertiices or to use more different kinds of textures.
I could save a lot of polygons by using textures with an alpha channel but I would have to reposition and rotate those textures and have different alpha channels, especially if I want to add nice night textures as well.
I include the skp file of my (non finished) model to show you what I mean.
Your comments appreciated beforehand,
Thanks,
Roby

