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Firstly the scenario - a water airport with docks and floatplanes.
I have been trying to add collision box to some areas and cannot get a floatplane to simply bounce away instead of 'climbing' the object and tipping over.
Firstly, I have successfully added a collision box to a mesh and it works (floatplanes bounce off instead of tipping over) BUT only in one place in the scenery.
Refer the image below which shows a tall pier and a dock.
I have a collision box attached to the timber piles/supports for a pier - marked (number) 1 in red.
When I deliberately 'touch' that part of the pier with a floatplane it 'bounces' off the area.
I have created another object (using my pier object) made up of just the timber supports with the collision box attached and placed it in the water next to the pier (marked 2 in red) and once again if a floatplane 'touches' it the floatplane 'bounces' off the same as it does for the total pier. Note I would normally make the material MSFS Invisible but not for the example so that you can see that object.
HOWEVER when I add the exact same object (a duplicate of the one marked 2) and place in over a dock (marked 3 in red) floatplanes do NOT bounce off, they 'climb' the object and tip over.
Any suggestions? Why does the same object work the way I want it to in one area but not another?
I have been trying to add collision box to some areas and cannot get a floatplane to simply bounce away instead of 'climbing' the object and tipping over.
Firstly, I have successfully added a collision box to a mesh and it works (floatplanes bounce off instead of tipping over) BUT only in one place in the scenery.
Refer the image below which shows a tall pier and a dock.
I have a collision box attached to the timber piles/supports for a pier - marked (number) 1 in red.
When I deliberately 'touch' that part of the pier with a floatplane it 'bounces' off the area.
I have created another object (using my pier object) made up of just the timber supports with the collision box attached and placed it in the water next to the pier (marked 2 in red) and once again if a floatplane 'touches' it the floatplane 'bounces' off the same as it does for the total pier. Note I would normally make the material MSFS Invisible but not for the example so that you can see that object.
HOWEVER when I add the exact same object (a duplicate of the one marked 2) and place in over a dock (marked 3 in red) floatplanes do NOT bounce off, they 'climb' the object and tip over.
Any suggestions? Why does the same object work the way I want it to in one area but not another?

