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View Problems

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unitedkingdom
View problems
Fs2004, Windows XP, Gmax 1.2
Following a hard drive failure I lost A Lancaster aircraft from Fs2002 and Fs2004. that I had built with Gmax1.1 a few years back
Fortunately I had saved on disc the Gmax files that I had used to construct this
aircraft along with the fs2004 cfg file
Thus I decide to create a new MDL file but this had to be done with Gmax1.2
as I had also lost Gmax 1.1 with the hard drive failure.
The problem I have is the external view only shows the upper part of the aircraft and appears to be quite distant (faint).
also the Vertual Cockpit is to far away. Changing the eyepoint dimensions in the config file has no effect whatsoever.
Doing a search through these forums it would seem I may have a stray vertex
somewhere but have had no luck in locating it. Any suggestions welcome.

Ted
 
View problems
Fs2004, Windows XP, Gmax 1.2
Following a hard drive failure I lost A Lancaster aircraft from Fs2002 and Fs2004. that I had built with Gmax1.1 a few years back
Fortunately I had saved on disc the Gmax files that I had used to construct this
aircraft along with the fs2004 cfg file
Thus I decide to create a new MDL file but this had to be done with Gmax1.2
as I had also lost Gmax 1.1 with the hard drive failure.
The problem I have is the external view only shows the upper part of the aircraft and appears to be quite distant (faint).
also the Vertual Cockpit is to far away. Changing the eyepoint dimensions in the config file has no effect whatsoever.
Doing a search through these forums it would seem I may have a stray vertex
somewhere but have had no luck in locating it. Any suggestions welcome.

Ted

Perhaps you could change from "Perspective" to "User" view. It could also be a scaling problem of the model when importing.
Just ideas hope they help for the solution.
 
Long shot, but here you go.

[edited version]

In your model, select all parts. Slap on an Edit Mesh modifier, go to Vertex level, select all, click Zoom Extents All (gmax button bottom right). If you have strays you will likely see them. You could kill them there and then and collapse (the stack that is), but downside is, you can collapse only to either ed poly or ed mesh, and you may want to retain your previous stacks.

So, better idea, create a copy of your scene. Select half of your objects (including hierarchies), hide the other half. Click Zoom Extents. If the objects are shown full screen then delete them (fault is in the other half). Unhide other half, click Zoom Extents. Fault should be visible. Repeat the halving+deleting process until you have isolated the offending part. Now go back to your original file, pick the part, select all vertices, and you will hopefully see the stray ones to kill.

Wish you luck ...
 
Last edited by a moderator:
Thanks jdberb, Going to have a go at the scaling problem. Feel quite sure the problem is within Gmax not FS9 config file.
 
Many Thanks mjahn, Sorry about the double post. Thanks for your 2nd suggestion I am in the process of selecting half of the objects but as yet not found the culprit.
If this fails I will then try your first suggestion of using an EDIT MESH MODIFIER
Have previously constructed a new (INTERIOR) and (EXTERIOR) groups
with a minimum of objects and compiled a new MDL file with no success.
As I am rather rusty with Gmax it is taking me ages to do things that are very basic.
Thanks again will let you know how I get on.

Ted
 
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