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P3D v4 Virtual Cockpit anomaly

Messages
364
Country
unitedkingdom
I'm having issues with a gunfire effect, it's visible from the cockpit when the aircraft is on the ground, see below. But once it's airborne the muzzle flash disappears, although the tracer and the light casting part of the effect are still visible, see the second picture. Everything appears as expected in the external views on and off the ground. Has anyone got any idea what's going on?!

On_Ground.png


Off_Ground.png
 

Christian Bahr

Resource contributor
Messages
930
Country
germany
Unfortunately I can't help with your problem with the FX files. But I have a question for you. At the top of the cockpit you can see a mirror that partially reflects the runway. Is the mirror a mapped texture or does it actually reflect the surroundings?
 
Messages
364
Country
unitedkingdom
The mirror reflects the surroundings. I can't exactly remember how I set it up but it's basically a viewpoint rendered to texture, which is a P3D feature.
 

Christian Bahr

Resource contributor
Messages
930
Country
germany
Thank you for your answer!

I had read something about "Render-to-Texture" before, but I had never put that in context. But the topic is interesting and if there is a little more time left, I will deal with it. A working mirror in a Follow Me vehicle would be very cool :)
 
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