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FSXA Virtual cockpit

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29
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norway
Hi!

I am new to aircraft design, and I have some questions about modeling virtual cockpits. In short: How is it done? Are there any tutorial on the subject? Is it modeled together with the aircraft model? Can you ad a virtual cockpit to an excisting aircraft?

Eager to learn.
 
For FS-X or FS2004?

In general:

A VC cockpit cannot be "added" to a model that was compiled for FS2004. If it doesn't have one, you cannot add it. If it has one, it's "built-in" to the MDL file.


For a model compiled with the FS-X SDK tools, the VC is a separate MDL file, created and compiled separately. In this sense, you can "change" the VC, by creating and compiling the new VC and making the appropriate changes in the model.cfg file.
 
...as long as the "new VC" is reasonably close in both size and function to the exterior model...

Understand that the VC "eyepoint" is set by the aircraft.cfg file based on the origin point of the interior model!
 
...............also


Basically, the structure (actual model) of a VC is an inside-out (or in this case, outside-in) fuselage.

Take a Fuselage, click Edit/Clone. Hide everything but the cloned fuselage. Next, save as Editable Mesh. Select All Polygons in Polygon mode and flip them so the model is inside-out or reversed, (sides are facing inward).

Next, (this is the hard part), extrude the polygons alltogether so that your windows and door openings show a wall thickness, like 1 inch to say 6 inches for tube liners, etc. This can be done (extruding) by clicking Local setting (right under 'extrude' window on RH control panel in Gmax) or by extruding one side at a time, then later, the top, and you can sometimes just delete the belly (inside) and make flat polygons for the floor panels, (saves you on polygon counts).

Voila, your basic inner hull structure. Repeat for doors, etc. Install your panel, tidbits, lazy boy seats, fuzzy dice, and paint.

:D

For making inner front and rear bulkheads, simply go to Vertice mode, and select all vertices beyond the wall location you wish to get rid of, and delete them. Save cabin VC as an Editable Poly. Go to Border mode. Select cut edge of Cabin (slice area edge), and click Cap command, (RH control panel in Border mode). Repeat for opposite end.


Bill
 
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