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Hello all. I am very new to modeling, and have been trying to work my own way through and figure this out (didn't want to bother the pros here with my noobish question, I know how tiring it can get answering the same thing over and over again), but I have been unable to find my answers in the SDK or here on the forums so here goes.
1) For a Vtail aircraft, what are the proper animation tags for the left and right sides.
2) For a 3 blade adjustable pitch prop, how do you get all three blades to rotate simultaneously when one (the parent) is rotated. Also where should the pivot be set and on what alignment.
3) When I start my normal Gmax (no FSX gamepack), everything runs fine, but I still have the FSTools tab (none of them work though). When I start Gmax through the FSX gamepack shortcut, everything works fine for a few seconds, but then crashes. Also does the entire aircraft need to be made in the FSX gamepack version of Gmax, or can I just port over what I made without the gamepack to do lights and animations and such?
4) When I try to setup a reference box for a 3 view drawing, I only get extremely low res texture, even if the texture is huge. Any way to fix this?
5) And last, For animating 3D gauges and such, are there actual tags listed in the SDK that we use for animating them, or do we have to go about it a different way? I'm asking this way because I know most of you guys can't really tell me the entire thing, but a few hints would be nice.
Thanks for any help, and sorry I heaped all of this into one thread of fail
PS: Is there some kind of tutorial out there on how to use bones. I hear you guys talking about it quiet a bit, and I get the general idea, but I have no clue how to even start using them.
1) For a Vtail aircraft, what are the proper animation tags for the left and right sides.
2) For a 3 blade adjustable pitch prop, how do you get all three blades to rotate simultaneously when one (the parent) is rotated. Also where should the pivot be set and on what alignment.
3) When I start my normal Gmax (no FSX gamepack), everything runs fine, but I still have the FSTools tab (none of them work though). When I start Gmax through the FSX gamepack shortcut, everything works fine for a few seconds, but then crashes. Also does the entire aircraft need to be made in the FSX gamepack version of Gmax, or can I just port over what I made without the gamepack to do lights and animations and such?
4) When I try to setup a reference box for a 3 view drawing, I only get extremely low res texture, even if the texture is huge. Any way to fix this?
5) And last, For animating 3D gauges and such, are there actual tags listed in the SDK that we use for animating them, or do we have to go about it a different way? I'm asking this way because I know most of you guys can't really tell me the entire thing, but a few hints would be nice.
Thanks for any help, and sorry I heaped all of this into one thread of fail
PS: Is there some kind of tutorial out there on how to use bones. I hear you guys talking about it quiet a bit, and I get the general idea, but I have no clue how to even start using them.



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