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Hi all,
Question for texturing expert. Which is the best technic to render in realistic way a large ( about 28 meters ) plaster wall of a building ? Take a photo to closest of the real wall and make a texture with software like Photoshop or use textile option in blender or external software? I think a software like substance or armor or quixel are best for small object.
thanks to all could clarify my question.
Question for texturing expert. Which is the best technic to render in realistic way a large ( about 28 meters ) plaster wall of a building ? Take a photo to closest of the real wall and make a texture with software like Photoshop or use textile option in blender or external software? I think a software like substance or armor or quixel are best for small object.
thanks to all could clarify my question.

