Hi All,
I'm new in the airport development business, so be patient with me, please.
The case is the following situation:
- I made an airport WWII Spilsby in ADE150.x.x inclusive a CVX.bgl for flatten+ exclude autogen+ mask land/water classes.
- I added it in the usual way into FSX default scenery and I had a nice background in a greenish fashion
- Next I added Horizon VFR generation X scenery Vol3 to FSX
And now my background is gone!
Due to the fact that Spilby nowadays doesnot exist anymore only the runways are visible with photo real todays scenery as background which is not WWII realisme.
So how do I block the photo real background and get my greenish background back.
I made this Spilsby airfield at first in Afcad and there you could specify for the surface of rwy and taxiway "grass/grass2/grass3" which was giving various greenish grass, so you could distinct between runway and taxiway.
( after decompilng that bgl file into xml I discoverd that the surface= parameter for rwy and taxiway ar set to "". But still giving different shades of green; how???)
I did not found that option in ADEX. If I could make aprons with the greenish background that the airfield has in default FSX scenery, so it can be distinct from rwy and taxiway grass, I would be happy.
So if somebody will be so kind to learn me that trick, I owe you one.
Thanks,
Koos
I'm new in the airport development business, so be patient with me, please.
The case is the following situation:
- I made an airport WWII Spilsby in ADE150.x.x inclusive a CVX.bgl for flatten+ exclude autogen+ mask land/water classes.
- I added it in the usual way into FSX default scenery and I had a nice background in a greenish fashion
- Next I added Horizon VFR generation X scenery Vol3 to FSX
And now my background is gone!
Due to the fact that Spilby nowadays doesnot exist anymore only the runways are visible with photo real todays scenery as background which is not WWII realisme.
So how do I block the photo real background and get my greenish background back.
I made this Spilsby airfield at first in Afcad and there you could specify for the surface of rwy and taxiway "grass/grass2/grass3" which was giving various greenish grass, so you could distinct between runway and taxiway.
( after decompilng that bgl file into xml I discoverd that the surface= parameter for rwy and taxiway ar set to "". But still giving different shades of green; how???)
I did not found that option in ADEX. If I could make aprons with the greenish background that the airfield has in default FSX scenery, so it can be distinct from rwy and taxiway grass, I would be happy.
So if somebody will be so kind to learn me that trick, I owe you one.
Thanks,
Koos


