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I have no doubt I'm having a texture issue, but I don't know how to resolve it other than eliminating that texture altogether. The warnings I get do not appear to be causing any issues in my models when displaying them in MSFS. But I would still like to get a handle on them and eliminate all warnings if possible.
I believe the texture that the compiler doesn't appreciate is a PBR that I created from the base color. (I do not remember the name of the program I used to create the PBR but can find it on request.)
And yes, I do have all 3 "P" "B" and "R" included in the texture
occlusionTexture and metallicRoughnessTexture must both exist (or both not exist) and be packed together
and sometimes associated with the above error:
Image does not have Asobo extras 'ASOBO_image_converted_meta': 6 / 8
Is there anything unique I need to do to make sure the PBR is "packed together" as mentioned in the error message?
Thanks All!
TB2
I believe the texture that the compiler doesn't appreciate is a PBR that I created from the base color. (I do not remember the name of the program I used to create the PBR but can find it on request.)
And yes, I do have all 3 "P" "B" and "R" included in the texture
occlusionTexture and metallicRoughnessTexture must both exist (or both not exist) and be packed together
and sometimes associated with the above error:
Image does not have Asobo extras 'ASOBO_image_converted_meta': 6 / 8
Is there anything unique I need to do to make sure the PBR is "packed together" as mentioned in the error message?
Thanks All!
TB2
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