Do you by the way understand why the process that compiles a .wasm module into a DLL takes so long? I mean the thing that shows up in the DevMode Console window as
WASM: Compiling module FlyingBrick.wasm
WASM: Compiled module FlyingBrick.wasm in 26 seconds (Init: 0 ms / Compile: 585 ms / Optim: 0 ms / Link Init: 246 ms / Link Generate: 25356 ms / Link LLVM: 61 ms).
The .wasm file in question is a bit under a megabyte, generated from about a thousand lines of fairly trivial
C++ code. 26 seconds? Wow. When the compilation from C++ into Wasm by Visual Studio takes about a second. (No wonder the Aerosoft people need to warn that when flying their CRJ, which also uses Wasm, the first loading of the aircraft can take up to ten minutes during which the simulator appears stuck.)
But yeah, many other things in MSFS and its DevMode are mysteriously slow, too. I am sure they will improve over time.