Custom Terrain Textures
Hello....
I've been reading the Terrain SDK and am stumped. About the only thing I have successfully accomplished is a bit of water texture on one side of my terrain.
As far as I can tell, I have everything needed to create custom texture for FS9, but all that I get when I go to the area in the FS is a great big grey block (with a small sliver of water along the north edge).
The Aerial images I get from the 'net (it's a GIS locator site in my region) have x and y coordinates that change as the mouse pointer skirts over the image. I am assuming these to be UTM coordinates (i.e. x=550186.7, y=4808593.9). There is also a "scaling factor" displayed, which at this time prove to me to be of little use (The images I used had a scaling factor of 4.981099...and so on). Anyway, to get an image large enough for my area, I had to download a bunch then stitch them together in PaintShop Pro. Then I used the GIS to get the NW and SE coordinates of my image. There is a river running through, so I mask it out and save that in to the Alpha channel. In Imagetool, I convert the file to .tga 32 bit, then invert the Alpha channel so that the water is black (0?) and the land is white (255?) ( I have tried it the other way too, with the same over all results.)
So now I have a .tga file at 32 bit, just like the Terrain SDK says to use to have water fx.
I use Microdem to convert the UTM coordinates into Lat/Long WGS84 coordinates to enter to my .inf file.
I read somewhere that to calculate the CellXdimensionDeg and CellYdimensionDeg, is to take the image dimensions in decimal degrees ( I used the UTM coordinates and subtracted the smaller from the larger) divided by (image pixels -1). Upon doing that, I get values that are very close to the "scaling factor" mentioned above". I'm beginning to believe that this area in particular, is the source of my headaches. I can find no where, except the one post that I read it in, which I can't remember where that forum is now either

, that explains how to arrive at the dimensions in decimal degrees.
So anyway, I enter the data into .inf with UseSourceDimension=1, and resample goes on forever. I close the command prompt window as I suspect there's a problem, then delete the hundreds of .tga files created ( I had 10,000+ created once) for an area about 5km x 10km.
So then I try to force resample into the area I want by defining the NorthLat, SouthLat, WestLon and EastLon. I get only a handful of .tga files, which seems more like it for the area I'm working on. But when I install it into FS9, it's just a grey square.
When I open the .tga files created by resample.exe in Imagetool, to check them, they too, are grey squares. I then convert them anyway, with Imagetool, using "imagetool -terrainphoto", then rename all the .mip files to .bmp and disperse all files to their appropriate folders (C:\Here\Scenery and C:\Here\Texture)
I tried the same thing with a regular 24 bit .bmp, with no Alpha channel ( I just wnted to see a picture in FS9, and wasn't concerned with the water for this one), same result.
I can't get anything to show up at all, except the grey square.
TMFViewer shows me a huge white square with a tiny yellow square in it when I load the resulting .bgl
I'm sorry if this seems rather long winded, and especially sorry if it is very very amateur. I have spent a week solid trying to figure this out.
Any input is very much appreciated...

Chris