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I've never had luck with water class showing through my ortho. I want clear blue lakes one color and rivers like the Mississippi brown, but nothing I do in SBuilderX has any effect. I tried letting the ortho colors bleed through by using a water and blendmask, but the orthoimagery had stark differences in the water from different photo passes being stitched together, which made it look nasty, and my high definition hydro shapefiles will work nicely. SBuilderX has been so problematic since I moved over to a new computer that it's nearly unusable... is there a different way?
And when I am burning a water blendmask for my ortho, I use a GDAL_RASTERIZE command, then import the GeoTiff into Gimp to invert the colors . "-i" to invert doesn't work for me, no matter where I put the -i and it seems so simple that there would be a GDAL command that would just swap the black and white; I could easily change the black water bits to a grey value when I was trying to let the ortho water bleed through, so it shouldn't be impossible.
Possible things that are hampering me from getting a "muddy" Mississippi:
And when I am burning a water blendmask for my ortho, I use a GDAL_RASTERIZE command, then import the GeoTiff into Gimp to invert the colors . "-i" to invert doesn't work for me, no matter where I put the -i and it seems so simple that there would be a GDAL command that would just swap the black and white; I could easily change the black water bits to a grey value when I was trying to let the ortho water bleed through, so it shouldn't be impossible.
Possible things that are hampering me from getting a "muddy" Mississippi:
- I have Scenproc make "legacy no flatten" hydro polys
- Ortho scenery seems like a logical culprit, but the river is just as blue in areas with no photoreal coverage
- SBuilderX isn't making proper waterclass maps
- I only use a blendmask - there is no watermask