Arno, hope your move is going well and you are not living out of boxes while getting new house set up.
Anyway, was attempting to import some wavefront obj but MCX doesn't seem to like the materials. Specifically the event log shows for each material:
10:22 AM OBJReader Warning Failed to find material Model001_Material001
My mtl file looks like this:
newmtl Model001_Material001
map_Kd Lei_hair1_d.png
map_bump Lei_hair1_n.png
newmtl Model001_Material002
map_Kd Lei_hair1_de.png
map_bump Lei_hair1_n.png
newmtl Model001_Material003
map_Kd Lei_face_d.png
map_bump Lei_face_n.png
newmtl Model001_Material004
map_Kd Lei_hair2_d.png
map_bump Lei_hair2_n.png
...
for every material there is a diffuse texture and bump map texture. Looking at the import I don't think it is parsing the mtl file as I don't see MCX trying to find the texture files at all.
So if you get a chance at some point to take a look.
scott s.
.
Anyway, was attempting to import some wavefront obj but MCX doesn't seem to like the materials. Specifically the event log shows for each material:
10:22 AM OBJReader Warning Failed to find material Model001_Material001
My mtl file looks like this:
newmtl Model001_Material001
map_Kd Lei_hair1_d.png
map_bump Lei_hair1_n.png
newmtl Model001_Material002
map_Kd Lei_hair1_de.png
map_bump Lei_hair1_n.png
newmtl Model001_Material003
map_Kd Lei_face_d.png
map_bump Lei_face_n.png
newmtl Model001_Material004
map_Kd Lei_hair2_d.png
map_bump Lei_hair2_n.png
...
for every material there is a diffuse texture and bump map texture. Looking at the import I don't think it is parsing the mtl file as I don't see MCX trying to find the texture files at all.
So if you get a chance at some point to take a look.
scott s.
.
