WebSimConnect
Resource contributor
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- 154
Hi All,
Some time ago, I created HTML5 based gauges for FSX/P3D
After some weeks of effort I managed to port my component to X-Plane 10, so the similar stuff is available for all X-Plane 10 developers. The good thing is that virtual panel designer can use the same HTML5 code for both simulators. I also managed to compile x64 version of my core code, so it is not only X-Plane x64 compatible, but also P3D 3.0 ready
)
Below is a simple video to show it in action in X-Plane 10.
you can download 1.5 version on my website: www.websimconnect.webs.com
Please note, it contains also WebSimScript component which I anounced earlier this year:
http://www.fsdeveloper.com/forum/threads/scripting-engine-for-any-fsx-p3d-add-on.433040/
I have two more challenges:
- WebSimGaugeX is only for windows. I could port it to Mac/Linux but it would require some effort
- DCS support. Well, that would be a hell of a challenge due to lack of proper SDK and samples.
Cheers
Marcin
Some time ago, I created HTML5 based gauges for FSX/P3D
After some weeks of effort I managed to port my component to X-Plane 10, so the similar stuff is available for all X-Plane 10 developers. The good thing is that virtual panel designer can use the same HTML5 code for both simulators. I also managed to compile x64 version of my core code, so it is not only X-Plane x64 compatible, but also P3D 3.0 ready
Below is a simple video to show it in action in X-Plane 10.
you can download 1.5 version on my website: www.websimconnect.webs.com
Please note, it contains also WebSimScript component which I anounced earlier this year:
http://www.fsdeveloper.com/forum/threads/scripting-engine-for-any-fsx-p3d-add-on.433040/
I have two more challenges:
- WebSimGaugeX is only for windows. I could port it to Mac/Linux but it would require some effort
- DCS support. Well, that would be a hell of a challenge due to lack of proper SDK and samples.
Cheers
Marcin
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