Hello!
I can't get the results I want and I'm starting to question if I even know what AFLT actually does.
This is my understanding of what AFLT does:
AFLT generates a placement bgl-file that references and places objects contained in the library-bgl.
When a library is generated from a light array (intended for use in FSX) the effects contained in the Effects folder of the AFLT main folder are attached to the mdl-files that are eventually compiled to a library bgl.
Not all effects, just the ones referenced. For example, if I made a filed called test.def with the following content:
AFLT would attach fx_AFLT_White-Med to the generated %Omni_R14_LO.mdl file if I choose the FSX-model in the Library creation dialogue. And when both the placement-bgl and the library-bgl has been generated and placed in an active scenery-folder, I should see the fx_AFLT_White-Med.fx placed on 63.790813051, 20.284776092, 7.315 in FSX correct?
Because if I do that, sure I see a light but it's not the same as the effect file. The only control I have over that light, is changing it's color in the Colors.txt-file. (This line: White-Med | A0A0A0 | fx_AFLT_White-Med.)
It sort of feels like it's attaching a BGL_LIGHT instead of the effect, which is then replaced with a generic light effect by FSX.
I have tried these approaches:
1. Choose the FS9-model and select Replace BGL_LIGHTs with effects.
2. Choose the FSX-model.
No matter what I do, I can't get any other result than what I've described. If I open up the library-bgl with MCX, there are no attached effects to be found, only attached lights.
So either something's wrong with my setup or something's wrong with my understanding of AFLT. Both options are of course possible.
OS: Windows 8.1 Pro, UAC off, admin rights, run as admin etc..
I can't get the results I want and I'm starting to question if I even know what AFLT actually does.
This is my understanding of what AFLT does:
AFLT generates a placement bgl-file that references and places objects contained in the library-bgl.
When a library is generated from a light array (intended for use in FSX) the effects contained in the Effects folder of the AFLT main folder are attached to the mdl-files that are eventually compiled to a library bgl.
Not all effects, just the ones referenced. For example, if I made a filed called test.def with the following content:
Code:
<
63.790813051 | 20.284776092 | 7.315 | 138.460007 | R14
Omni_LO | 22.5 | -514.2765957446807 | 0.3 | White-Med
/>
AFLT would attach fx_AFLT_White-Med to the generated %Omni_R14_LO.mdl file if I choose the FSX-model in the Library creation dialogue. And when both the placement-bgl and the library-bgl has been generated and placed in an active scenery-folder, I should see the fx_AFLT_White-Med.fx placed on 63.790813051, 20.284776092, 7.315 in FSX correct?
Because if I do that, sure I see a light but it's not the same as the effect file. The only control I have over that light, is changing it's color in the Colors.txt-file. (This line: White-Med | A0A0A0 | fx_AFLT_White-Med.)
It sort of feels like it's attaching a BGL_LIGHT instead of the effect, which is then replaced with a generic light effect by FSX.
I have tried these approaches:
1. Choose the FS9-model and select Replace BGL_LIGHTs with effects.
2. Choose the FSX-model.
No matter what I do, I can't get any other result than what I've described. If I open up the library-bgl with MCX, there are no attached effects to be found, only attached lights.
So either something's wrong with my setup or something's wrong with my understanding of AFLT. Both options are of course possible.
OS: Windows 8.1 Pro, UAC off, admin rights, run as admin etc..

