jtanabodee
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Hi,
I have converted my model to be PBR material. I found that the reflection of the windows is much less than the same one in FSX. What controls this? I have put pure white to the Metalic teture on Red channel and pur pure white on Alpha channel. But it still very faint reflection on the glass. Are there any setting in the properties?
I have converted my model to be PBR material. I found that the reflection of the windows is much less than the same one in FSX. What controls this? I have put pure white to the Metalic teture on Red channel and pur pure white on Alpha channel. But it still very faint reflection on the glass. Are there any setting in the properties?
