Well, i thought I was nearly there with my first football ground scenery only now I've encountered another weird problem.
The texture on one side of the building looks all blurred, well like this...
Move slowly closer and it clears, move back again and it looks OK, like this..
Anyone know whats causing this and how to fix it?
BTW, I've just dumped the model at the BGLComp default location at Tacoma to see what happens if I compile it seperately outside of my scenery design prog.
It makes no difference.
The texture on one side of the building looks all blurred, well like this...
Move slowly closer and it clears, move back again and it looks OK, like this..
Anyone know whats causing this and how to fix it?
BTW, I've just dumped the model at the BGLComp default location at Tacoma to see what happens if I compile it seperately outside of my scenery design prog.
It makes no difference.



