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What is the best method to add text to a mesh plane with MSFS glass material

Ya sorry for the white noise, I always try to put things in context so people can understand what is behind whatever it is they're experiencing and can make their own decisions. I'm sure you'll get it worked out.
 
Sorry change for anyone who has read a reply about my work flow and now being able to 'uv wrap'

I have at last been able to add my decal using MSFS decal material type.

MY problem now is firstly the 'shape' of the face (window) is not the same as the actual face and looks slightly distorted.
I oriented the decal correctly but cannot work out scaling the X and Y - have never had problems with other material types.
And I am having trouble making the decal display only once and at the top of the face (yes I know that scaling can cause duplication). It seems to work differently from other material types. Is there a difference and if so what is the'secret'?

After much 'fiddling' including making the size of the image larger so that there was more 'space' between the actual 'decal' and the 'sides' of the image (which I don't think I needed to do but seemed the only solution), I have at last been able to 'apply' my decal to the duplicate of the 'window' face. It wasn't nearly as easy as applying an image material the 'normal way' (ie not as a decal).
 
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I have to revive this thread because I noticed a big issue when I try to put an object with a decal texture in front of or behind a glass object. Basically the sim only seems to want to render one of the objects. For example if I have glass behind a decal (again, on two different objects), the decal that's in front of glass becomes invisible. It's super annoying, I have a mesh that uses a decal texture that I want to partially obscure a window with, and the window BEHIND the mesh renders the portion of the mesh in front of it invisible.

Also, I have an object that's has only a decal texture and it looks fine when there's no glass involved, but as soon as I put it in a glass box it becomes invisible, but only some of the time.

Edit: I use Material type Standard with alpha mode Mask instead of a decal, and that seems to work for my purpose.
 
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The method I ended up using works for me.
I have a normal 'window' with material set to MSFS glass.
I added a mesh plane to the same shape and size as the window glass (which I named Window for Decal), gave a material type MSFS Decal, and added my 'texture image' (which is PNG image with a transparent background with my decal on it) via the Textures Base Color and positioned mesh that very slightly in FRONT of the glass window mesh.
 
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