• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

what is the limit?

adr179

Resource contributor
Messages
259
Country
slovenia
What I'm trying to do is produce some good quality static aircraft out of
some mdl source files mainly for FS2002 found on various places. When i remove whatever the FSDS 3 asks me to, I manage to produce a scenery model file + associated xml, even the compilation to bgl works out fine - till I want to see the new beautyfully looking static aircraft in the simulation, since it never loads. The ACOF or FS9 chrashes, or better freezes at the start of scenery files loading.

The only file that worked had a bgl size of 64kb, the next smallest one that already freezes the sim has 152kb already. First of all I'd like to know if my suspitions about the size are correct and if they are, does aybody know what is the maximum size that would work?
 
Hi,

160 kB does not sound very large for a scenery object. I have scenery objects that are bigger than that. So I don't expect that the size is the problem. Are you sure that you compiled them as scenery MDL files?
 
I can get very specific about this matter, since it really puzzles me:
FSDS v3, downloaded this file: http://andrejdro.dyndns.org/dloads/ac/lance/PA32R_300.zip
When importing into FSDS3, all preprocesses and animations removed,
deleted propeller disc, moved upwards and rotated, so that all of
the tires are 1 inch above the Y axis, design units changed to metric, saved, compiled a SCENERY model file, got
the mdl and xml file without a problem, compiling with bglcomp went fine, resulting bgl freezes the sim once installed in the scenery.
Next try the same fsc was exported as an .x file and compiled with makemdl
from the Microsoft SDK ignoring warnings, bad normals and bad triggers enabled, also got a scenery mdl object flawlessly, compiled a bgl with bglcomp with no problem, interestingly enough, the bgl's are not the same size, but also the bgl made this way freezes the sim.

Maybe some other member of this forums wants to give it a try?
 
Last edited:
Hi,

Try to rename the rudder part, that seemed to solve most of the trouble for me. When it is named "rudder" some code ends up in the MDL object that is only valid for aircraft MDL files.
 
:p GEEE I would have never thought that naming of parts could have made
any difference - but it does. It works now. Thanks Arno - You're da MAN:wizard:
 
Back
Top