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Hi,
I assume you already read the SDK on these options?

EDIT: Wow, I just moved my mouse cursor across the image in the SDK for the first time - and guess what I found?![]()
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I am very, very sorry still not understanding this.
Does that now mean that the higher the value the less darker parts of my (DXT3) alpha mask will be displayed?



So if I want to ensure that my semitransparent object is drawn last I should give it a high z-test value? Gonna try this.![]()
Now, if I don't use any z-testing, it works reasonanbly well, but not perfect: the clouds still look a bit funny. If I try to use z-testing, the windows do not show up at all.![]()



