• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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What Path?

What Path do I use when saving BGL and XML Library? Using Steam and P3D SDK. I watched a video, but I can't find those files at all.
 

arno

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FSDevConf team
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You can choose yourself where the xml and bgl go. In general the bgl goes in the scenery folder of your project and the xml is stored with your project sources (like the mdl files).
 

arno

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FSDevConf team
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No, the tool will make one BGL file for all MDL files that you add to this library. But you have to tell the tool where you want to save this BGL. That's the path you need to specify on export. The XML file is an intermediate file used while making the BGL file and when you want to open the library again later in Library Creator XML you load the XML file. So that's why you need to keep it as well.
 

arno

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FSDevConf team
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Humm, not sure I understand you. But an XML file and a bgl file are different, so no, you don't point them to the same file.
 
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