I successfully created Autogen using built-in library objects from Arno's example (thank you for this tool Arno). I am using standard OSM shapefile data for the US.
What I am attempting to do
However, I have a custom library of my own trees which works fine when I manually place them. I'm trying to avoid having to go into the classification system (conifer, etc...) to classify all my trees, because I have no idea what tree is what (the guy that made them didn't specify types). I just want to build a few polygons containing like 3+ different trees and then randomize it a bit.
What I have tried with no luck
So I edited the file in fsx\Autogen\Default.xml, and added a class to both regions my scenery crosses (region B and C)... I of course used the existing region nodes and just put my class right below it (didn't overwrite or add anything except my class itself)...
Here are my ScenProc statements (very simple)...
ImportOGR|Test2.shp|*|*|NOREPROJ
SPLITGRID|AGN|*|Test2.shp
CREATEAGNPOLYVEG|FTYPE=POLYGON;type=forest|{1a6eb489-79ec-4a6a-8db4-7c115139ac73}
EXPORTAGN|FSX|D:\___AutogenDev\CompiledAutogen
What happens?
When I run ScenProc, it creates 195 autogen objects, and I copy the autogen into my Texture folder just as I did when it worked with a standard library object. Even though it says it created the objects, they are not appearing in FSX...
Any ideas?
Thank you.... I realize I may have to use the tree XML classification type systems, but I'd rather avoid it.
What I am attempting to do
However, I have a custom library of my own trees which works fine when I manually place them. I'm trying to avoid having to go into the classification system (conifer, etc...) to classify all my trees, because I have no idea what tree is what (the guy that made them didn't specify types). I just want to build a few polygons containing like 3+ different trees and then randomize it a bit.
What I have tried with no luck
So I edited the file in fsx\Autogen\Default.xml, and added a class to both regions my scenery crosses (region B and C)... I of course used the existing region nodes and just put my class right below it (didn't overwrite or add anything except my class itself)...
Here are my ScenProc statements (very simple)...
ImportOGR|Test2.shp|*|*|NOREPROJ
SPLITGRID|AGN|*|Test2.shp
CREATEAGNPOLYVEG|FTYPE=POLYGON;type=forest|{1a6eb489-79ec-4a6a-8db4-7c115139ac73}
EXPORTAGN|FSX|D:\___AutogenDev\CompiledAutogen
What happens?
When I run ScenProc, it creates 195 autogen objects, and I copy the autogen into my Texture folder just as I did when it worked with a standard library object. Even though it says it created the objects, they are not appearing in FSX...
Any ideas?
Thank you.... I realize I may have to use the tree XML classification type systems, but I'd rather avoid it.
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