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I have created scenery which includeS a building with ramps. The default terrain where the ramps start is not correct (flat) and so I added terraforming and adjusted the altitude so that the start of the ramps 'sit' on the ground correctly. When I build my project and then add to the community folder I find that the ends of the ramps are 'buried' in the ground (terrain).
This can be see in the following 2 images.
The first image when the 'package' is added to the community folder (the ends of the ramps are buried in the ground).
The second image is when I open the project and load into editor (the ends of the ramps are above the ground - note I had previously attempted to adjust the altitude of the terraform polygons by trial and error and still didn't get it right).
IS THIS A KNOWN PROBLEM?
OR HAVE I DONE SOMETHING WRONG?
Is there a method to ensure the altitude of terraform polygon(s) is where I want it?
[added later]
From trial and error I eventually got the altitude of the terraform polygons to line up with the (altitude) of the ends of the ramps (took 3 tries of adjusting the altitudes) HOWEVER now the altitude of the entire scenery object (building with ramps attached) is incorrect. It seems that reducing the altitude of the terraform polygons also altered the altitude of the scenery object they intersected with yet the building scenery object does NOT have 'snap to ground' set. It's frustrating!
This can be see in the following 2 images.
The first image when the 'package' is added to the community folder (the ends of the ramps are buried in the ground).
The second image is when I open the project and load into editor (the ends of the ramps are above the ground - note I had previously attempted to adjust the altitude of the terraform polygons by trial and error and still didn't get it right).
IS THIS A KNOWN PROBLEM?
OR HAVE I DONE SOMETHING WRONG?
Is there a method to ensure the altitude of terraform polygon(s) is where I want it?
[added later]
From trial and error I eventually got the altitude of the terraform polygons to line up with the (altitude) of the ends of the ramps (took 3 tries of adjusting the altitudes) HOWEVER now the altitude of the entire scenery object (building with ramps attached) is incorrect. It seems that reducing the altitude of the terraform polygons also altered the altitude of the scenery object they intersected with yet the building scenery object does NOT have 'snap to ground' set. It's frustrating!
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I note in the sketchup web site for model downloads there are "SHEDS" and isn't sketchup an American product?