Hi Chris:
Looks like you're off to a good "Head Start"
And I can see plenty of challenges with doing "realistic" human torsos for FS, I suppose.
I have seen some nice ones in certain packages; for example, I wonder how Joe Binka did the "couple" in his Grumman Widgeon... 'Poser' perhaps ?
http://library.avsim.net/esearch.php?CatID=fs2004ac&DLID=103955
...Nice set of spinners too, no ?
BTW: (and not really off-topic IMHO)... I saw a very fascinating program on the History Channel this Easter Sunday afternoon:
The Real Face of Jesus?
http://www.history.com/shows/the-real-face-of-jesus/articles/about-the-shroud-of-turin
http://www.history.com/shows/the-real-face-of-jesus/articles/the-technology
This was an extremely interesting exploration of the history, beliefs, science and technology involved in creating a 3-D model (and eventually a 3D sculture "fast prototype") using data derived from a 2-D image of a crucified man seen in the controversial Shroud of Turin; a highly recommended must-see.
Even after the 1988 splash of publicity "disproving" the shroud's authenticity due to its presumed age, now it seems the initial radio-carbon dating sample had mistakenly been taken from a Medieval re-weaved 'margin' (attached to the original main fabric to replace an area then lost in a fire), so the story still is quite intriguing to many.
The various imaging, graphics data processing and 3-D modeling methods used in studying the best approach to derive the data set used for this rendering was rather captivating !
FYI: There are utilities that allow one to create a 3-D model from tracing multiple fixed-position photographs of a subject (average image sources are from 18 different angles).
No doubt these would yield a highly detailed model that one would have to then simplify
greatly to get a 'compatible complexity' for use in an FS aircraft etc.
I don't know if trying them would be easier than your ongoing "sculpting" in order to refine your existing model over time, but a few leads:
http://www.sandyressler.com/about/library/weekly/aa031401a.htm
http://www.d-vw.com/examples/head/human_head.htm
http://www.strata.com/products/strata_3d_cx_suite/strata_foto_3d_cx/tryout/
http://www.photomodeler.com/products/scanner/modeling.htm
These have 3D file exports that might work via a ModelConverterX intermediate 3DS file output to get it into GMAX:
http://www.facegen.com/modeller.htm
http://www.freewaregenius.com/2008/04/30/loomis-faceworx-model-a-3d-head-from-two-2d-images/
I'm not sure if these offer an output to 3D model files we could process in ModelConverterX, but interesting if they could be key-framed in 3DSMAX or GMAX, nonetheless:
http://www.flat2d.com/hexagreat_en.aspx
http://gizmodo.com/gadgets/3d/motio...tos-turns-on-internet-dating-world-300795.php
http://www.motionportrait.com/e/about/
These would be interesting for static scenery objects creation at least (Sketchup may do some of this already via "animations")
http://www.webdesign.org/photoshop/3d-effects/2d-image-into-3d-model-using-photoshop.16100.html
http://techcrunch.com/2007/04/15/fotowoosh-will-turn-any-picture-into-3d-image/
http://make3d.cs.cornell.edu/
Oh, and a glimpse into what MS is up to for future online browse-ability (....think we'll see a MS "Virtual World" Flight Sim eventually ?)
http://labs.live.com/
Hope this helps !
GaryGB