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Hello everybody,
I used to do quite a lot of modeling and scenery creation for P3D, but haven't touched it in a while. I'm returning now because there are some airports I want to see better represented in MSFS, and it doesn't seem anybody is working on these - so, I'll give it another go. However, it's hard for me to gauge how much things have changed... On face value, it looks as though everything is different. Newer Blender versions, different exporter, different file structures and file types... I have no idea where to start with modeling in Blender. No idea if projects are setup the same way, and seemingly no guide that simple says 'this is how you start'. I have found the occasional guide, such as the one Google Dox describing an introduction to airport creation for MSFS, and while useful for some things, it only scratches the surface on how to setup a Blender project.
Specifically, for modeling (and keeping exporting in mind), how does one setup their Blender project? For P3D I'd start with downloading a background image using SBuilderX, then importing it into Blender by using the built-in materials. Then I'd start to build on top of that. Do things still work this way? Some direction to get me back on my feet would be very much appreciated. Some insight on how others go about setting up their Blender projects to work for MSFS would be appreciated.
On the topic of ground polies, it seems as though these can be simply painted inside MSFS now. Is that how people do things? Gone are the days of modeling a Groundpoly in Blender and then exporting it to P3D through many iterations of troubleshooting?
Thanks!
Benjamin
I used to do quite a lot of modeling and scenery creation for P3D, but haven't touched it in a while. I'm returning now because there are some airports I want to see better represented in MSFS, and it doesn't seem anybody is working on these - so, I'll give it another go. However, it's hard for me to gauge how much things have changed... On face value, it looks as though everything is different. Newer Blender versions, different exporter, different file structures and file types... I have no idea where to start with modeling in Blender. No idea if projects are setup the same way, and seemingly no guide that simple says 'this is how you start'. I have found the occasional guide, such as the one Google Dox describing an introduction to airport creation for MSFS, and while useful for some things, it only scratches the surface on how to setup a Blender project.
Specifically, for modeling (and keeping exporting in mind), how does one setup their Blender project? For P3D I'd start with downloading a background image using SBuilderX, then importing it into Blender by using the built-in materials. Then I'd start to build on top of that. Do things still work this way? Some direction to get me back on my feet would be very much appreciated. Some insight on how others go about setting up their Blender projects to work for MSFS would be appreciated.
On the topic of ground polies, it seems as though these can be simply painted inside MSFS now. Is that how people do things? Gone are the days of modeling a Groundpoly in Blender and then exporting it to P3D through many iterations of troubleshooting?
Thanks!
Benjamin




