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This is for FSX. Forgot to add that in the Subject entry.
I'm using Whisplacer to place weather turbulence in various locations to
add a "rough ride" for aircraft transiting the areas of FLAK in a package
that I will be making available soon.
The process is going along fairly well but there is one thing that is
slowing me down a bit. It is the format of the XML output from
Whisplacer and the format required by bglcomp in the FSX SDK.
Here is the Whisplacer output for one instance:
And here is the format required by bglcomp...I have to edit each
Whisplacer XML file by hand to have bglcomp accept it without
generating an error message:
My question is this....is there a file in Whisplacer that I can edit
to have it place the "TriggerWeatherData" entry in the correct
sequence, after the Vertex entries?
Alternatively, where in the bglcomp xsd file is the entry that
determines the acceptable order of entries for the
Trigger type="WEATHER" entry, and can I make an edit there
so that it accepts the Whisplacer XML output as it exists now.
I've already had to edit the xsd file so that it accepts the
"UNIDIRECTIONAL_TURBULENCE" type, thanks to an old
post I found here in the FSD forums.
TIA,
Paul
I'm using Whisplacer to place weather turbulence in various locations to
add a "rough ride" for aircraft transiting the areas of FLAK in a package
that I will be making available soon.
The process is going along fairly well but there is one thing that is
slowing me down a bit. It is the format of the XML output from
Whisplacer and the format required by bglcomp in the FSX SDK.
Here is the Whisplacer output for one instance:
Code:
<?xml version="1.0"?>
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="52.4674677" lon="9.6763220" alt="100.0000000" pitch="0.0000000" bank="0.0000000" heading="0.0000000" altitudeIsAgl="TRUE" imageComplexity="NORMAL" instanceId="{00000000-0000-0000-0000-000000000000}">
<Trigger type="WEATHER" triggerHeight="9321.0000000">
<TriggerWeatherData type="UNIDIRECTIONAL_TURBULENCE" heading="300.2298846" scalar="1.0000000"/>
<Vertex biasX="-2980.8398438" biasZ="-3116.6625977"/>
<Vertex biasX="-3063.6215820" biasZ="1243.6798096"/>
<Vertex biasX="4189.4057617" biasZ="1111.0792236"/>
<Vertex biasX="4156.2944336" biasZ="-3116.6625977"/>
</Trigger>
</SceneryObject>
And here is the format required by bglcomp...I have to edit each
Whisplacer XML file by hand to have bglcomp accept it without
generating an error message:
Code:
<?xml version="1.0"?>
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="52.4674677" lon="9.6763220" alt="100.0000000" pitch="0.0000000" bank="0.0000000" heading="0.0000000" altitudeIsAgl="TRUE" imageComplexity="NORMAL" instanceId="{00000000-0000-0000-0000-000000000000}">
<Trigger type="WEATHER" triggerHeight="9321.0000000">
<Vertex biasX="-2980.8398438" biasZ="-3116.6625977"/>
<Vertex biasX="-3063.6215820" biasZ="1243.6798096"/>
<Vertex biasX="4189.4057617" biasZ="1111.0792236"/>
<Vertex biasX="4156.2944336" biasZ="-3116.6625977"/>
<TriggerWeatherData type="UNIDIRECTIONAL_TURBULENCE" heading="300.2298846" scalar="1.0000000"/>
</Trigger>
</SceneryObject>
My question is this....is there a file in Whisplacer that I can edit
to have it place the "TriggerWeatherData" entry in the correct
sequence, after the Vertex entries?
Alternatively, where in the bglcomp xsd file is the entry that
determines the acceptable order of entries for the
Trigger type="WEATHER" entry, and can I make an edit there
so that it accepts the Whisplacer XML output as it exists now.
I've already had to edit the xsd file so that it accepts the
"UNIDIRECTIONAL_TURBULENCE" type, thanks to an old
post I found here in the FSD forums.
TIA,
Paul
Last edited: