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Whisplacer: shadow of a tree rectangular

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belgium
Hi,

Learning Whisplacer... rather hard in the beginning.
Placed a tree but I see that it casts a rectangle shadow on the grond. Can that be solved ?

Greetz. José.
 
Default trees are rectangular in FS, ie they consist of two perpendicular vertical rectangles. The texture transparency do the rest.
I don't know if the rendering engine could cast proportionnal shadows through alpha channels :confused:, but keep in mind that the functions used for 3D preview may produce slightly different results.
However your final, compiled, scenery will looks OK (at least like any other scenery)
 
The scenery egine does not support shadows that care the alpha channel in account as well at the moment. Implementing that might hit the performance too much I guess :).

I would expect that the default trees are compiled with the "no shadow" material option, so then you should not have this problem when you use your scenery. So if you made your own tree you might have to change the material properties a bit.
 
HI

I been placing some trees with whisplacer and all is fine except in FSX the trees have a nasty square shadow.

I've tried to unchecked the no shadow option in Whisplacer but when I select the object again and look at the parameters the no shadow option tick has returned?

It won't stay unchecked?

Stevo ;)
 
I've occasionally come across some default objects which have shadows when they shouldn't (some of the birds have strange shadows since SP2) and one reasonably easy way to get rid of them is to add <NoShadow/> to the XML code. I assume that Whisplacer gives some sort of XML code?
Details are on the 'compiling BGL' page of the SDK help.
 
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