FYI, "crash boxes" were added to an earlier version of the sim to increase realism by creating consequences for collisions with objects, on the logic that crash damage was not allowed in FSX, but crash consequences were. If an airplane contacts a dock hard enough to "bounce off it," there will be damage to both plane and dock and the crash box suggests this by bouncing the plane jarringly. Collision boxes were included to keep AI planes and vehicles from running into each other and the user plane.
It seems most likely that Asobo inherited these. For this application, the most appropriate legacy material type, imo would be "hard surface," or landable deck, which makes ships into aircraft carriers and is not supported by Asobo, with no intention of changing that status.
It seems unlikely that one will be able to fiddle down a collision box to act as a hard surface against which one could, say, lash a floatplane, if that is the intended goal.
I am imagining this giant dome of transparent polygons, surrounding the float plane. Obviously, the user would have to "raise the lid," or "disable the force field" when approaching a collision box equipped dock, but - and this is dependent upon John setting collision box height exactly right - once within range, the user lowers the lid, or "initiates lashing operation" and the dome of invisible polygons gently bumps the plane back to center, right alongside the dock, every time it contacts the collision box.