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Greetings,
I'm working on a little something that requires a plane to make a forced water landing - i.e. like the "Miracle on the Hudson"
There are a coupe of planes out there like LHC's outstanding Lear 24B and RealAir's Duke so I know it can be done. I thought I'd start out small and see if I could get the default Beech Baron to do a successful "belly flop"
Of course I've done my due diligence in FSDeveloper Forum searches before posting this question. The most valuable thread I could find was http://www.fsdeveloper.com/forum/threads/cannot-get-floats-to-take-hold.433000/#post-716622
I read through it several times and I think I get the general ideas - use four float contact points, the float contact points (the 4's) need to be below the scrape points (the 2's). Make are you have one float to hold the nose up. Everything is relative to the empty CoG - to wit
"The model's behaviour in FS is governed by the reference centre, which is at 25% MAC – 25% back from the leading edge, that is. This is where FS places the empty weight CoG." (Hairyspin)
So I tried to do that using the aircraft's measurements. I got something that works for a while but as it slows down get the "Splash" ad don't know why. After all if it was able to stay afloat that long (I've had a few where I was probably around 20-30 kts)…
Gear and Scrapes are all per the original model. The only thing I did was to up the ft/min for a crash on the scrapes.
Am I missing some key concept? Is there somewhere else where I am supposed to say, "BTW, this is an amphibian now"? Is this a trial and error kind of thing? Or do I need Captain Scully to make it work?
I'm working on a little something that requires a plane to make a forced water landing - i.e. like the "Miracle on the Hudson"
There are a coupe of planes out there like LHC's outstanding Lear 24B and RealAir's Duke so I know it can be done. I thought I'd start out small and see if I could get the default Beech Baron to do a successful "belly flop"
Of course I've done my due diligence in FSDeveloper Forum searches before posting this question. The most valuable thread I could find was http://www.fsdeveloper.com/forum/threads/cannot-get-floats-to-take-hold.433000/#post-716622
I read through it several times and I think I get the general ideas - use four float contact points, the float contact points (the 4's) need to be below the scrape points (the 2's). Make are you have one float to hold the nose up. Everything is relative to the empty CoG - to wit
"The model's behaviour in FS is governed by the reference centre, which is at 25% MAC – 25% back from the leading edge, that is. This is where FS places the empty weight CoG." (Hairyspin)
So I tried to do that using the aircraft's measurements. I got something that works for a while but as it slows down get the "Splash" ad don't know why. After all if it was able to stay afloat that long (I've had a few where I was probably around 20-30 kts)…
Code:
//GEAR
point.0 = 1, 0.82, 0.00, -3.77, 1600, 0, 0.633, 40, 0.42, 4.0, 0.90, 3.0, 3.0, 0, 152, 180
point.1 = 1, -8.04, -4.79, -3.93, 1600, 1, 0.886, 0, 0.50, 2.5, 0.85, 4.1, 4.3, 2, 152, 200
point.2 = 1, -8.04, 4.79, -3.93, 1600, 2, 0.886, 0, 0.50, 2.5, 0.85, 4.3, 4.1, 3, 152, 200
//SCRAPES
point.3= 2, -6.20,-18.91, 0.50, 15000, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.4= 2, -6.20, 18.91, 0.50, 15000, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.5= 2,-24.04, 0.00, -0.50, 15000, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0
point.6= 2, 0.40, 0.00, -1.24, 15000, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
//FLOATS
point.7= 4, 0.00, -6.00, -2.50, 15000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
point.8= 4, 0.00, 6.00, -2.50, 15000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
point.9= 4, -8.0, 0.00, -3.00, 15000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
point.10= 4, 1.5, 0.00, -2.50, 15000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Gear and Scrapes are all per the original model. The only thing I did was to up the ft/min for a crash on the scrapes.
Am I missing some key concept? Is there somewhere else where I am supposed to say, "BTW, this is an amphibian now"? Is this a trial and error kind of thing? Or do I need Captain Scully to make it work?
