A
Aviasim
Guest
Hello, I am in the process of added winter textures to my scenery. I have read the wiki article on the ASM tweak (Using FS2002 gamepack) but the article doesnt seem clear...or things have changed since.
Anyway, I succesfully added in the texture tweaks... but the second tweak is the one that gets me, I do not know where or how to do it... here is my ASM
I am only adding the Winter texture since the normal texture looks good in summer, fall and spring.
Any help on this would be great!
Again, I have read the wiki article and it doesnt seem clear to me !
Anyway, I succesfully added in the texture tweaks... but the second tweak is the one that gets me, I do not know where or how to do it... here is my ASM
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from C:\Users\Darren\Desktop\Aerial.X
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 12/29/11 12:50:37
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for C:\Users\Darren\Desktop\Aerial.X
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status: 24 polys
; Alpha Status: 0 polys
; Light Status: 0 polys
; Library Status: 0 polys
;
; Start Time: 12/29/11 12:50:37
; Stop Time : 12/29/11 12:50:37
;
; Modeling units = 2.0000
; Radius = 1367.6525
; Radius in meters = 1367.6525
; Radius in modeling units = 2736
;
Aerial_top label BGLCODE
BGL_BEGIN 0800h ; version = 8.00
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.467783, "EDRJ1.BMP" ; 0
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.467783, "EDRJ1_WI.BMP" ; 1
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.467783, "EDRJ1_LM.BMP" ; 2
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.599328, "EDRJ11.BMP" ; 3
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.599328, "EDRJ11_WI.BMP" ; 4
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.599328, "EDRJ11_LM.BMP" ; 5
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.615692, "EDRJ12.BMP" ; 6
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.615692, "EDRJ12_WI.BMP" ; 7
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.615692, "EDRJ12_LM.BMP" ; 8
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.674814, "EDRJ13.BMP" ; 9
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.674814, "EDRJ13_WI.BMP" ; 10
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.674814, "EDRJ13_LM.BMP" ; 11
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.616012, "EDRJ2.BMP" ; 12
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.616012, "EDRJ2_WI.BMP" ; 13
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.616012, "EDRJ2_LM.BMP" ; 14
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.743496, "EDRJ3.BMP" ; 15
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.743496, "EDRJ3_WI.BMP" ; 16
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.743496, "EDRJ3_LM.BMP" ; 17
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.780725, "EDRJ4.BMP" ; 18
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.780725, "EDRJ4_WI.BMP" ; 19
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.780725, "EDRJ4_LM.BMP" ; 20
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 199.830499, "EDRJ5.BMP" ; 21
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 199.830499, "EDRJ5_WI.BMP" ; 22
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 199.830499, "EDRJ5_LM.BMP" ; 23
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.489460, "EDRJ6.BMP" ; 24
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.489460, "EDRJ6_WI.BMP" ; 25
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.489460, "EDRJ6_LM.BMP" ; 26
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.704602, "EDRJ7.BMP" ; 27
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.704602, "EDRJ7_WI.BMP" ; 28
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.704602, "EDRJ7_LM.BMP" ; 29
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.712300, "EDRJ8.BMP" ; 30
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.712300, "EDRJ8_WI.BMP" ; 31
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.712300, "EDRJ8_LM.BMP" ; 32
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.719613, "EDRJ9.BMP" ; 33
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 282.719613, "EDRJ9_WI.BMP" ; 34
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 282.719613, "EDRJ9_LM.BMP" ; 35
TEXTURE_LIST_END
MATERIAL_LIST_BEGIN
MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 3.200000 ; 0
MATERIAL_LIST_END
VERTEX_LIST_BEGIN
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VERTEX_DEF -1063.014038, 0.000012, 247.040207, 0.000000, 1.000000, 0.000000, 0.000500,0.000500 ; 1 part= 1 prim=0
VERTEX_DEF -265.869659, 0.000012, 1045.577271, 0.000000, 1.000000, 0.000000, 0.999000,0.999000 ; 2 part= 1 prim=0
VERTEX_DEF -265.173370, 0.000012, 247.736969, 0.000000, 1.000000, 0.000000, 0.999500,0.000500 ; 3 part= 1 prim=0
VERTEX_DEF -1062.316406, 0.000012, -550.799805, 0.000000, 1.000000, 0.000000, 0.001107,0.998993 ; 4 part= 1 prim=2
VERTEX_DEF -1061.619263, 0.000012,-1348.639893, 0.000000, 1.000000, 0.000000, 0.000677,0.000677 ; 5 part= 1 prim=2
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VERTEX_DEF -263.779480, 0.000012,-1347.943237, 0.000000, 1.000000, 0.000000, 0.998600,0.000800 ; 7 part= 1 prim=2
VERTEX_DEF -264.476196, 0.000012, -550.103088, 0.000000, 1.000000, 0.000000, 0.001100,0.999200 ; 8 part= 1 prim=4
VERTEX_DEF -263.779480, 0.000012,-1347.943237, 0.000000, 1.000000, 0.000000, 0.001007,0.001007 ; 9 part= 1 prim=4
VERTEX_DEF 533.363647, 0.000012, -549.406311, 0.000000, 1.000000, 0.000000, 0.999110,0.999110 ; 10 part= 1 prim=4
VERTEX_DEF 534.060364, 0.000012,-1347.246338, 0.000000, 1.000000, 0.000000, 0.998330,0.000890 ; 11 part= 1 prim=4
VERTEX_DEF 533.363647, 0.000012, -549.406311, 0.000000, 1.000000, 0.000000, 0.000955,0.998732 ; 12 part= 1 prim=6
VERTEX_DEF 534.060364, 0.000012,-1347.246338, 0.000000, 1.000000, 0.000000, 0.000890,0.000890 ; 13 part= 1 prim=6
VERTEX_DEF 1331.203613, 0.000012, -548.709656, 0.000000, 1.000000, 0.000000, 0.998993,0.998993 ; 14 part= 1 prim=6
VERTEX_DEF 1331.900024, 0.000012,-1346.549561, 0.000000, 1.000000, 0.000000, 0.998841,0.001159 ; 15 part= 1 prim=6
VERTEX_DEF -265.869659, 0.000012, 1045.577271, 0.000000, 1.000000, 0.000000, 0.001000,0.999000 ; 16 part= 1 prim=8
VERTEX_DEF -265.173370, 0.000012, 247.736969, 0.000000, 1.000000, 0.000000, 0.001109,0.001365 ; 17 part= 1 prim=8
VERTEX_DEF 531.970154, 0.000012, 1046.273804, 0.000000, 1.000000, 0.000000, 0.999000,0.999000 ; 18 part= 1 prim=8
VERTEX_DEF 532.666687, 0.000012, 248.433670, 0.000000, 1.000000, 0.000000, 0.999000,0.000690 ; 19 part= 1 prim=8
VERTEX_DEF 531.970154, 0.000012, 1046.273804, 0.000000, 1.000000, 0.000000, 0.001357,0.998643 ; 20 part= 1 prim=10
VERTEX_DEF 532.666687, 0.000012, 248.433670, 0.000000, 1.000000, 0.000000, 0.001280,0.001224 ; 21 part= 1 prim=10
VERTEX_DEF 1329.809814, 0.000012, 1046.970825, 0.000000, 1.000000, 0.000000, 0.998643,0.998643 ; 22 part= 1 prim=10
VERTEX_DEF 1330.506470, 0.000012, 249.130417, 0.000000, 1.000000, 0.000000, 0.999353,0.001415 ; 23 part= 1 prim=10
VERTEX_DEF 1329.809814, 0.000012, 1046.970825, 0.000000, 1.000000, 0.000000, 0.001007,0.998993 ; 24 part= 1 prim=12
VERTEX_DEF 1330.506470, 0.000012, 249.130417, 0.000000, 1.000000, 0.000000, 0.000890,0.000890 ; 25 part= 1 prim=12
VERTEX_DEF 2127.650146, 0.000012, 1047.667358, 0.000000, 1.000000, 0.000000, 0.998841,0.998643 ; 26 part= 1 prim=12
VERTEX_DEF 2128.346924, 0.000012, 249.827133, 0.000000, 1.000000, 0.000000, 0.998643,0.001357 ; 27 part= 1 prim=12
VERTEX_DEF 2127.650146, 0.000012, 1047.667358, 0.000000, 1.000000, 0.000000, 0.000500,0.998841 ; 28 part= 1 prim=14
VERTEX_DEF 2128.346924, 0.000012, 249.827133, 0.000000, 1.000000, 0.000000, 0.001159,0.001159 ; 29 part= 1 prim=14
VERTEX_DEF 2526.570068, 0.000012, 1048.015869, 0.000000, 1.000000, 0.000000, 0.999111,0.998720 ; 30 part= 1 prim=14
VERTEX_DEF 2527.267090, 0.000012, 250.175522, 0.000000, 1.000000, 0.000000, 0.999110,0.000890 ; 31 part= 1 prim=14
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VERTEX_DEF -265.173370, 0.000012, 247.736969, 0.000000, 1.000000, 0.000000, 0.000961,0.998541 ; 36 part= 1 prim=18
VERTEX_DEF -264.476196, 0.000012, -550.103088, 0.000000, 1.000000, 0.000000, 0.001100,0.001100 ; 37 part= 1 prim=18
VERTEX_DEF 532.666687, 0.000012, 248.433670, 0.000000, 1.000000, 0.000000, 0.998993,0.998993 ; 38 part= 1 prim=18
VERTEX_DEF 533.363647, 0.000012, -549.406311, 0.000000, 1.000000, 0.000000, 0.998841,0.001159 ; 39 part= 1 prim=18
VERTEX_DEF 532.666687, 0.000012, 248.433670, 0.000000, 1.000000, 0.000000, 0.001357,0.998643 ; 40 part= 1 prim=20
VERTEX_DEF 533.363647, 0.000012, -549.406311, 0.000000, 1.000000, 0.000000, 0.001159,0.001159 ; 41 part= 1 prim=20
VERTEX_DEF 1330.506470, 0.000012, 249.130417, 0.000000, 1.000000, 0.000000, 0.998643,0.998643 ; 42 part= 1 prim=20
VERTEX_DEF 1331.203613, 0.000012, -548.709656, 0.000000, 1.000000, 0.000000, 0.999196,0.001159 ; 43 part= 1 prim=20
VERTEX_DEF 1330.506470, 0.000012, 249.130417, 0.000000, 1.000000, 0.000000, 0.001159,0.998643 ; 44 part= 1 prim=22
VERTEX_DEF 1331.203613, 0.000012, -548.709656, 0.000000, 1.000000, 0.000000, 0.001007,0.001007 ; 45 part= 1 prim=22
VERTEX_DEF 2128.346924, 0.000012, 249.827133, 0.000000, 1.000000, 0.000000, 0.998993,0.998993 ; 46 part= 1 prim=22
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VERTEX_LIST_END
; NonAlpha
Aerial_NonAlpha label BGLCODE
MATERIAL 0,0 ; <255,255,255,255> EDRJ1.JPG;EDRJ1_LM.JPG;;
DRAW_TRI_BEGIN 0, 4
DRAW_TRI 0, 1, 2 ; poly=16 part=1
DRAW_TRI 3, 2, 1 ; poly=15 part=1
DRAW_TRI_END
MATERIAL 0,2 ; <255,255,255,255> EDRJ11.JPG;EDRJ11_LM.JPG;;
DRAW_TRI_BEGIN 4, 4
DRAW_TRI 0, 1, 2 ; poly=2 part=1
DRAW_TRI 3, 2, 1 ; poly=1 part=1
DRAW_TRI_END
MATERIAL 0,4 ; <255,255,255,255> EDRJ12.JPG;EDRJ12_LM.JPG;;
DRAW_TRI_BEGIN 8, 4
DRAW_TRI 0, 1, 2 ; poly=4 part=1
DRAW_TRI 3, 2, 1 ; poly=3 part=1
DRAW_TRI_END
MATERIAL 0,6 ; <255,255,255,255> EDRJ13.JPG;EDRJ13_LM.JPG;;
DRAW_TRI_BEGIN 12, 4
DRAW_TRI 3, 2, 1 ; poly=5 part=1
DRAW_TRI 0, 1, 2 ; poly=6 part=1
DRAW_TRI_END
MATERIAL 0,8 ; <255,255,255,255> EDRJ2.JPG;EDRJ2_LM.JPG;;
DRAW_TRI_BEGIN 16, 4
DRAW_TRI 3, 2, 1 ; poly=17 part=1
DRAW_TRI 0, 1, 2 ; poly=18 part=1
DRAW_TRI_END
MATERIAL 0,10 ; <255,255,255,255> EDRJ3.JPG;EDRJ3_LM.JPG;;
DRAW_TRI_BEGIN 20, 4
DRAW_TRI 3, 2, 1 ; poly=19 part=1
DRAW_TRI 0, 1, 2 ; poly=20 part=1
DRAW_TRI_END
MATERIAL 0,12 ; <255,255,255,255> EDRJ4.JPG;EDRJ4_LM.JPG;;
DRAW_TRI_BEGIN 24, 4
DRAW_TRI 3, 2, 1 ; poly=21 part=1
DRAW_TRI 0, 1, 2 ; poly=22 part=1
DRAW_TRI_END
MATERIAL 0,14 ; <255,255,255,255> EDRJ5.JPG;EDRJ5_LM.JPG;;
DRAW_TRI_BEGIN 28, 4
DRAW_TRI 0, 1, 2 ; poly=24 part=1
DRAW_TRI 3, 2, 1 ; poly=23 part=1
DRAW_TRI_END
MATERIAL 0,16 ; <255,255,255,255> EDRJ6.JPG;EDRJ6_LM.JPG;;
DRAW_TRI_BEGIN 32, 4
DRAW_TRI 0, 1, 2 ; poly=8 part=1
DRAW_TRI 3, 2, 1 ; poly=7 part=1
DRAW_TRI_END
MATERIAL 0,18 ; <255,255,255,255> EDRJ7.JPG;EDRJ7_LM.JPG;;
DRAW_TRI_BEGIN 36, 4
DRAW_TRI 3, 2, 1 ; poly=9 part=1
DRAW_TRI 0, 1, 2 ; poly=10 part=1
DRAW_TRI_END
MATERIAL 0,20 ; <255,255,255,255> EDRJ8.JPG;EDRJ8_LM.JPG;;
DRAW_TRI_BEGIN 40, 4
DRAW_TRI 3, 2, 1 ; poly=11 part=1
DRAW_TRI 0, 1, 2 ; poly=12 part=1
DRAW_TRI_END
MATERIAL 0,22 ; <255,255,255,255> EDRJ9.JPG;EDRJ9_LM.JPG;;
DRAW_TRI_BEGIN 44, 4
DRAW_TRI 0, 1, 2 ; poly=14 part=1
DRAW_TRI 3, 2, 1 ; poly=13 part=1
DRAW_TRI_END
BGL_END
BGL_RETURN
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from C:\Users\Darren\Desktop\Aerial.X
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 12/29/11 12:50:37
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
I am only adding the Winter texture since the normal texture looks good in summer, fall and spring.
Any help on this would be great!
Again, I have read the wiki article and it doesnt seem clear to me !