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FSX WIP Phenom 300

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Since my old thread is now locked (it's been a while :duck:), I'll start a new one. Someone has asked about the progress of my Phenom... Well, it's been (very) slowly progressing. The exterior model is close to finish, with only the pilots to model and control surfaces left to animate. Texturing of exterior model is 50% done. Lately, I've started work on the virtual cockpit. Here are some early renders of the VC:

phenomVCwip2_zps55ccb26c.png

phenomVCwip3_zps6eb9905f.png


It's not so easy to find reference photos of all the panels and stuff...:scratchch And texturing this whole thing is really a pain.

The typical embraer yoke...
phenomVCwip4_zps975053d5.png
 
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Yes, yes, yes!! :D Another business jet! :cool: Glad to see I'm not the only one producing a new BJ.

Also, congrats on that new Blender2FSX toolset! Amazing stuff!! :wizard:
 
I've scrolled at your first Phenom thread, and it's looking awesome!

And this renders do as well, they're so sweeet! Are you planning some AO baking?
 
I've scrolled at your first Phenom thread, and it's looking awesome!

And this renders do as well, they're so sweeet! Are you planning some AO baking?

Thank you! I am using a slight amount of AO baking, keeping it subtle, as Blender's AO is relatively grainy and needs a lot of refining in Photoshop.
 
Hmm, under World, give Samples under Gather a higher number. This will give smoother AO.

I'm actually using 16 samples. While this gives rather smooth results in the Blender viewport, the result in the sim after DXT5 compression looks rather ugly. But releasing uncompressed .dds textures for the VC would yield 16 Megs for one 2048² texture sheet! Quite prohibitive if you ask me...

I'll try upping samples to something like 50 for final renders and see what that yields.
 
Thought I'd post a shot of the exterior here too...

phenomWIP3_zpsa2428a04.jpg


As you can see, wheels and wings are not yet finished texturing.
 
Blender Render. I've not yet set up node materials for Cycles. Is the Cycles AO better (smoother)?

I started out using Cylces when I first used Blender. I found it to be really complicated and it was hard for me to get good-looking results. As far as smoothness goes in AO, even 4096 samples in Cycles looks grainy to me. :eek: Maybe someday I'll figure out how to use it correctly...
 
Thanks. After a while, it becomes a routine, laborious/tedious task. What bothers me most is the impact on performance. With just about half of the gauge coded, I already see average drops of 10 FPS. I'll have to do something about that.
 
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