Hi,
actually I've made my interface that get informations from the game all time like (acceleration, speed , plane name ...).
Even in the menu the data are updated.
I initialize my listener like this
Which parameters I can use to detect when I'm not flying. When I'm in the menu ?
Thanks for your help.
actually I've made my interface that get informations from the game all time like (acceleration, speed , plane name ...).
Even in the menu the data are updated.
I initialize my listener like this
my_simconnect.OnRecvOpen += new SimConnect.RecvOpenEventHandler(simconnect_OnRecvOpen);
my_simconnect.OnRecvQuit += new SimConnect.RecvQuitEventHandler(simconnect_OnRecvQuit);
my_simconnect.OnRecvException += new SimConnect.RecvExceptionEventHandler(simconnect_OnRecvException);
my_simconnect.AddToDataDefinition(DEFINITIONS.Struct1, "Title", null, SIMCONNECT_DATATYPE.STRING256, 0.0f, SimConnect.SIMCONNECT_UNUSED);
my_simconnect.AddToDataDefinition(DEFINITIONS.Struct1, "ACCELERATION WORLD X", "Feet per second squared", SIMCONNECT_DATATYPE.FLOAT64, 0.0f, SimConnect.SIMCONNECT_UNUSED);
my_simconnect.AddToDataDefinition(DEFINITIONS.Struct1, "ACCELERATION WORLD Y", "Feet per second squared", SIMCONNECT_DATATYPE.FLOAT64, 0.0f, SimConnect.SIMCONNECT_UNUSED);
my_simconnect.AddToDataDefinition(DEFINITIONS.Struct1, "ACCELERATION WORLD Z", "Feet per second squared", SIMCONNECT_DATATYPE.FLOAT64, 0.0f, SimConnect.SIMCONNECT_UNUSED);
...
Which parameters I can use to detect when I'm not flying. When I'm in the menu ?
Thanks for your help.


